failed to publish file error 16 Granger Wyoming

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failed to publish file error 16 Granger, Wyoming

sharingan_2 View Public Profile Search User Find More Posts by sharingan_2 Find Threads by sharingan_2 05-09-2012, 11:33 AM #2 anss Join Date: May 2012 Reputation: 0 Posts: 1 Please be aware that a lack of response in the next twelve hours will initiate another ticket being filed about this issue with your tech support, as I will interpret silence It appears my "Cloud Disk" for SpaceEngineer was full. (Was at 180MB used / 9 MB free) I disabled the Cloud for Space Engineers, Restarted Steam and it went to 0 Pls I need help.Thanks < > Showing 1-1 of 1 comments Tomek View Profile View Posts 2 Oct, 2014 @ 10:24am I'm having the same issue but I keep getting error

If not, I make a pause for a week or two. Home Browse Discussions About Workshop > Nuclear Dawn > All Discussions Dmitriy View Profile View Posts 15 18 Jul, 2013 @ 2:43am Failed to publish file! Privacy Policy | Legal | Steam Subscriber Agreement View mobile website Login Store Featured Explore Curators Wishlist News Stats Community Home Discussions Workshop Greenlight Market Broadcasts Support Change language View But Steam's tech support no longer gets the benefit of the doubt on this issue any more.

I'm getting workshop error code 16 nearly all the time nearing the end of my upload (after uploading for like half an hour, so I guess it was about to end The timeout points to an issue with some of the Steam workshop servers in your region. Last edited by psychonic; 29 Jul, 2013 @ 9:48am #7 Dmitriy View Profile View Posts 15 3 Aug, 2013 @ 2:19pm The problem is still not solved.- I have 220 MB No Error, and a steady upstream of 50kbit (Could be something else, though) Edit: With an Uploadspeed of 50kbit, it should have been uploaded after half an hour. (If it is

Other People can publish just fine, and small Mods get there for me too. Last edited: Mar 9, 2016 haveachillday, Mar 9, 2016 #21 Tristavius Joined: Jul 14, 2014 Messages: 1,368 Trophy Points: 177 You've not ended up with someone's modinfo.smbi in your mod's root It and my other maps had somehow unpublished themselves from the workshop when I didn't play the game for a while… I'm a little confused by both of these problems. You might want to split your mod up into chunks.

LanToaster, Aug 24, 2014 #13 Drakaul Joined: Nov 14, 2013 Messages: 76 Trophy Points: 21 I got the same issue <.> no idea why it won't let me upload the fixes Last edited by Solais; 12-21-2012 at 03:14 AM. I'm giving a lot of colloquial but hopefully it helps someone next time. I don't have any tools or programs installed other than the ones included in the game install.  This is what's happening: ever since I logged on I think about two nights

This link you sent has absolutely nothing to do with my problem, and I'd appreciate it if you could give me anything that actually deals with the specific problem I have. The Last Error was even more fun, it was a real Error message with Code and stuff, that the file was already in use. Make a mod for each block so people can pick what they want. But the Filesize shouldnt be the Problem, as I have a Modfile in my folder wich is 30mb LanToaster, Aug 24, 2014 #9 plaYer2k Joined: Feb 19, 2014 Messages: 3,091

If it however is a mod with multiple new blocks with big models, then you could split it up there. All rights reserved. I finnished the mandatory settings and PlaceHolder models for my Mod. (Well, copied the Default models for a great part). You say it's 500 MB but I see 300 MB in ND properties.https://www.dropbox.com/s/n9ap99tskb86bfo/steam_nd_properties.JPG The screenshot shows 220.06 MB stored, leaving 291.94 MB currently available.

LanToaster, Aug 23, 2014 #3 plaYer2k Joined: Feb 19, 2014 Messages: 3,091 Trophy Points: 267 That is an odd error. error code: 16 (workshop manager) failed to publish! Sorry that it's too late to save you from a complete reinstall, but I hope this information helps anyone else who ends up here with similar trouble. I have also tried over multiple days.pls halp < > Showing 1-1 of 1 comments Trick View Profile View Posts 2 Oct, 2014 @ 11:27am i got the same thing... :(

CEO Joined: Sep 2005 Location: Whatshisoffice Workshop size limit still 100 mb and workshop error code 16 Can someone explain why the max size limit is still 100 And the Mod will get even Bigger, as I only have PlaceHolder Models (and around 50% of those) right now. All rights reserved. All rights reserved.

Like I did right now. *throws laptop out of the window* __________________ Serious Box Solid - SS3 Stealth Mod Finzy's Frozen Asylum -- Serious Escape: The Simian Encounter SS3 Mod -- Console says this:Requested non-existent write path LOCAL! < > Showing 1-15 of 19 comments Dmitriy View Profile View Posts 15 18 Jul, 2013 @ 8:29am Now I get steam creash and But now I wonder where the file goes. But I get workshop error #16 even on files smaller than 100 mb occasionally.

I have tried this with two skins I have made and neither of them will upload. Nothing worked. Re: >"Thank you for contacting Steam Support. >Please exit Steam and go to the folder called C:\Program Files\Steam\ (this is the default location for a Steam installation - if you set Edit2: I Decided to restart it, and now iam back at the "File not Found" I dont want to try anymore.

But that cant be it, (except its unfair and I have way less space than others) as my WorkShop is Empty, I just have a few Screenshots. And there they say I have 2GB. Log in or Sign up Keen Software House Forums Home Forums > SPACE ENGINEERS > Modding and Programming > Questions and Suggestions > You are currently browsing our forum as a But a few minutes later, I tried again, without making any changes, and it published successfully.

All trademarks are property of their respective owners in the US and other countries. Version: 1.2.1.0 Forum software by XenForo™ ©2010-2015 XenForo Ltd. Last edited by psychonic; 29 Jul, 2013 @ 8:22am #4 psychonic View Profile View Posts [developer] 29 Jul, 2013 @ 9:10am Additionally, you should be able to get more information by Our internal policy is to always use strings, but in this case we are just rerouting the error from a 3rd party API (in this case Steam), which doesn't give any