func breakable surf error Stratford Wisconsin

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func breakable surf error Stratford, Wisconsin

Filter for ‘glass' There are one glass texture that will work with func_breakable_surf. To get started, we will need a room with an info_player_start, a light_environment, and three "windowframes". Post: Give fanerddu your thoughts on this Tutorial. it will not open and in console he dont know anything about my map can you help me ?

First two coordinates are the X,Y center of the shattering (as values from 0-1). Random Relative to Attack Use Precise Gib Dir Precise Gib Direction <angle> An exact direction in which to throw gibs when breaking. AddHealth <integer> Adds health to the breakable. You no longer need to manually add the texture to define it's transparency.

Not much practicality for this type unless one is making a meat slab (With proper gibs, of course). A block room and three window frames -- Awesome I know. Both are caused by the player trying to grab the prop with the gravity gun; ANIMATE_PRE plays once, then ANIMATE starts looping. OnPhysCannonAnimatePostStarted Prop has started its ACT_PHYSCANNON_ANIMATE_POST activity (caused by the player letting the prop go from the gravity gun).

Gibs Direction Used to decide which direction to throw gibs when broken. Double click the entity to open the properties. It should render transparent inside hammer as well as in-game all by itself without any entity work. Newer Than: Search this thread only Search this forum only Display results as threads More...

About Valve Developer Community Terms of Use Third Party Legal Notices Forget pumpkins, carve a Banana this Halloween Games Sections Community Chat (1) Super Smash Bros. Purple - Works with func_breakable and func_breakable_surf. I recommend setting the texture to fit or centre the brush. I'm not trying to be a prick or anything, but the new official Valve wiki is quite well done.

It decides how much glass will chunk off at a time. I would not have blindly provided an example map. KillHierarchy Removes this entity and all its children from the world. It is also important to note that both sides of this glass will show the texture rather than just the side you textured.

OnPhysCannonDetach Prop has started its ACT_PHYSCANNON_DETACH activity (caused by the gravity gun ripping it from a wall). Disable ShadowDepth <boolean>(New with Portal 2) Used to disable rendering into shadow depth (for projected textures) for this entity. Loading... Newer Than: Search this thread only Search this forum only Display results as threads More...

Before starting, recommend creating space to add window. Processed in a decent 338 milliseconds Home Search Forums Featured Threads Archive Recent Activity Recent Posts Forums Search Forums Recent Posts Members Notable Members Current Visitors Recent Activity 0 0 Guest Use !FGD Same as a player invoking +use; may not do anything. If the breakable's health reaches zero it will break.

Sign in 23 Loading... FX Color (R G B) <color255> Color used by the selected render mode (if applicable). See Render Modes for details. Has multiple faces that aren't NODRAW.

You won't be able to vote or comment. 012Window bug, help appreciated! (self.csmapmakers)submitted 1 year ago * by MLG_DOGEHey, I made a window: nodraw block 1 unit thin 1 face of the block has glass texture Archives December 2014 May 2014 April 2014 March 2014 February 2014 January 2014 December 2013 November 2013 Categories Counter-Strike: Global Offensive - SDK CS:GO SDK Features Gaming Meta Register Log in All skill levels of map creators are welcome to share their maps, discuss or inquire about mapping techniques and provide constructive criticism. See Entity Hierarchy (parenting).

You should now have an awesomely boring room with 3 panels of glass. ;o Now, you should know how to create 3 flavors of glass. CS:GO Level Play Testing Related subs /r/hammer for hammer problems and non CS mapping /r/SourceEngine for Souce Engine mods, modelling and mapping. /r/csworkshop for skins and other workshop related issues External Need Help!1 points · 1 comment [CS:GO] Nav_edit cursor sticks onto a wall1 points · 2 comments [CS GO] Env_Soundscape error + Prop_detail error13 points · 6 comments Reason why the bell tower doesn't ring on the Sign in to make your opinion count.

HL1 Style Breakable Glass This is the style of glass that, once prompted to break, will shatter the entire pannel all at the same time Now, fit another brush to your Page 1 of 2 1 2 Next > Shorty` Newbie Joined: Jun 5, 2005 Messages: 89 Likes Received: 0 1. Apr 18, 2015 8:17:31 GMT kreegola: He11o, anyone kown how to fix this, when i load my first csgo map i get stuck Aug 11, 2015 21:02:33 GMT yaznee: Hello there? Note, that this function will not remove or hide the entity it is called on.

else it looks like any other shader "$nocull" "1" This makes it render from both sides, unlike the one in the video example you posted, one side is invisible, because there If the breakable's health reaches zero it will break. Please Login or Register. A prop_physics_multiplayer and four phys_ballsocket.

MappingGuru 12,433 views 2:17 Source SDK Cubemaps - Duration: 3:11. 3kliksphilip 78,218 views 3:11 Loading more suggestions... If you do, the broken frame shards of glass will not appear. The brush will not break from damage if this is 0. Once the glass breaks, no trace of the glass will be left on the edges of the frame.

john88z Smiter of Noobs Cupcake Reach around. So select the browse button from right side of the editor to open the Texture window. Other Mapping Projects Contests Project Ideas Projects Projects (Finished) Abandoned Projects Games Counter Strike Source Other Games Other Off Topic Admin Discussion Reply func_breakable_surf Share ThreadFacebookTwitterGoogle+TumblrLinkedInPinterestRedditMySpaceEmailGo toPrevious ThreadNext ThreadPlease make a Shadow: Disable shadows <boolean> Prevent the entity from creating cheap render-to-texture shadows.

The material applied to the visible face must be set up to be breakable. The following standard textures are meant to work with this entity (using any other may crash the game on startup! Like us on Facebook ValveTime.net Recent Videos Forum software by XenForo™ ©2010-2015 XenForo Ltd. If set, it will override this entity's health and damage taken from various weapons.

yay for mr.ownage! #16 Shorty`, Jun 30, 2005 63 Newbie Joined: Jan 16, 2004 Messages: 8,967 Likes Received: 0 http://developer.valvesoftware.com/wiki/Creating_Breakable_Glass Can't get more simple than that. #17 63, Jun Now, texture specifically one of the viewable sides of this brush to glass/glasswindowbreak070a. See also Explosion Radius. for Wii U Team Fortress 2 GameBanana Call of Duty: Black Ops Counter-Strike: Global Offensive Left 4 Dead 2 Counter-Strike 1.6 Counter-Strike: Source M.U.G.E.N.