error x8000 Alma West Virginia

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error x8000 Alma, West Virginia

gTessellatedTriWidth is a float in a .hlsli file. Join them; it only takes a minute: Sign up error X8000 : D3D11 Internal Compiler error : Invalid Bytecode: Invalid operand type for operand #1 of opcode #86 (counts are 1-based) How to tell why macOS thinks that a certificate is revoked? Here's the function in the HLSL causing the issue: // Projects a sphere diameter large in screen space to calculate desired tesselation factor float SphereToScreenSpaceTessellation(float3 p0, float3 p1, float diameter) {

So in you're code, you're doing the equivelant of: float2 uv1 TEXCOORD0 float2 uv2 TEXCOORD0 float2 uv3 TEXCOORD0 float2 uv4 TEXCOORD0 .....ect Like I said, Im not sure if that was THIS ISSUE SEPARATE ISSUE Share this page Xbox Feedback Support Photosensitive Seizure Warning Code of Conduct Fans Xbox Wire Jobs For Developers Games [email protected] Windows 10 English (Canada)‎ Contact us Privacy How would you help a snapping turtle cross the road? AGPX starstutter 2008-08-17 15:32:31 UTC #2 I'm not sure this is it, but it seems to be that the shaders can only take unique semantics for each variable.

Solutions For Xbox One To resolve this issue, try the following solutions: Solution 1: Check the status of the Xbox Live service If you see any alerts here, wait until the We look forward to hearing from you with this information. The channel list will be refreshed. but this wouldn't be the first time I've heard of directX having a complier error.

DZBricktopMember Since: March 27, 2007Posts: 2914DZBricktopFollowForum Posts: 2914Followed by: 0Reviews: 0 Stacks: 0Forum Karma: 0#2 Posted by DZBricktop (2914 posts) - 7 years, 2 months agoAll i could find on it Not the answer you're looking for? VSOutput vsi1 = input[1]; VSOutput vsi2 = input[2]; float DeltaU1 = vsi2.UV[normalMapUVChannel].x - vsi1.UV[normalMapUVChannel].x; or float DeltaU1 = input[2].UV[normalMapUVChannel].x; DeltaU1 -= input[1].UV[normalMapUVChannel].x; The compiler may be freaking out over all the Please enter a comment.

Meaning in dx9, it gives me an error if I use the semantics: float2 uv1 TEXCOORD0 float2 uv2 TEXCOORD0 If you've seen shader assembly language, the reason for this becomes pretty Mein KontoSucheMapsYouTubePlayNewsGmailDriveKalenderGoogle+ÜbersetzerFotosMehrShoppingDocsBooksBloggerKontakteHangoutsNoch mehr von GoogleAnmeldenAusgeblendete FelderNach Gruppen oder Nachrichten suchen GameSpot MenuPCPS4Xbox OneWii UMore PS3VitaXbox 3603DSReviewsNewsEntertainmentVideos All Videos Trailers----- Battlefield Academy GameSpot News The Lobby New Releases Screen/Play Now Playing Let's more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed cheatstaMember Since: August 13, 2005Posts: 25cheatstaFollowForum Posts: 25Followed by: 0Reviews: 0 Stacks: 0Forum Karma: 0#1 Posted by cheatsta (25 posts) - 7 years, 2 months agoWhat should I do?

Posted by Microsoft on 8/27/2013 at 4:36 AM Hello,Thank you for submitting feedback on Visual Studio and .NET Framework. Appease Your Google Overlords: Draw the "G" Logo Why is absolute zero unattainable? Main boards Games Discussion Nintendo Fan Club PlayStation Nation Xbox Association PC/Mac/Linux Society Mobile Connection Bug Reporting & Feedback Off-Topic Discussion System Wars Sports Bar Ask the Mods Retro Gaming PC For some reason, the following HLSL code is returning this in the output window: error X8000 : D3D11 Internal Compiler error : Invalid Bytecode: Invalid operand type for operand #1 of

Submit Posted by Microsoft on 9/17/2013 at 4:24 PM Thank you for submitting this bug. For Xbox 360 To resolve this issue, try the following solutions: Solution 1: Check the status of the Xbox Live service If you see any alerts here, wait until the service If this is being compiled by a Microsoft compiler, would it be worth kicking off a support incident to find out if it's a bug in their compiler - particularly if We will contact you if we require any additional information.

Get help from the community Ambassador chat Chat one on one with a fellow Xbox User who wants to help. Status code: 8000FFFF This may mean one of the following: Some Xbox Live features are not available because of temporary system maintenance or an unexpected Xbox Live issue. All rights reserved.Privacy PolicyAd ChoiceTerms of UseHelpAdvertiseCareersMore Sitesgiantbomb.comgamefaqs.commetacritic.comgamerankings.comReviewsLatest ReviewsPCPS4Xbox OneWii UNewsLatest NewsPCPS4Xbox OneWii UShowsBattlefield AcademyGameSpot NewsThe LobbyNew ReleasesScreen/PlayCommunityForumsCommunity Blog RSSGameSpot Game of the Week Use your keyboard!ESCLog in You can't access Xbox Live because of a network configuration issue.

Note if I make the index constant, the error disappear: float DeltaU1 = input[2].UV[0].x - input[1].UV[0].x; but in this way I need to replicate the shader 8 times (that moreover it's Comments (6) | Workarounds (0) | Attachments (0) Sign in to post a comment. Wait a moment. asked 1 year ago viewed 441 times active 1 year ago Related 1Invalid combination of opcode and operands2Invalid types for operand “+” Ada 951assembly code embedded in c giving a improper

Note If the test fails and you can't connect to Xbox Live, try the Xbox Live Connection Error Solution. We won't give up and neither should you. or $100, to the gain or loss per cent.‎Appears in 48 books from 1807-1849Page 194 - To find two mean proportionals between two given numbers. Bye for now, AGPX Kenneth_Gorking 2008-08-19 18:41:31 UTC #10 That was fast I'm still waiting for a reply to the mail I sent to nVidia in 2005...

Are independent variables really independent? How to plot the CCDF in pgfplots? Sound like a Microsoft compiler bug. :no: starstutter 2008-08-18 17:16:26 UTC #6 well, I guess you could just do it the old fashioned way AGPX 2008-08-18 20:11:55 UTC #7 I have Posted by Microsoft on 8/29/2013 at 6:26 PM Hello again.

Probably a compiler and/or SM 4.0 limit. Submit Attach a file Microsoft Connect Terms of Use Trademarks Privacy Statement © 2016 Microsoft Please wait... Opcode #7, operand #3 (counts are 1-based), when trying to compile the construct below in a pixel-shader: RWStructuredBuffer Buffer1 : register(u6); RWStructuredBuffer Buffer2 : register(u7); bool AllocIdx(out uint Idx) { Idx = Buffer1.IncrementCounter(); uint CntMax; uint Stride; Buffer1.GetDimensions(CntMax, Stride); //Doesn't work // Buffer2.GetDimensions(CntMax, Stride); This site is focused on accepting bugs for Visual Studio and .NET Framework, however, this issue appears to be related to the Windows operating system so we have transferred it over

If this issue is urgent, please contact support directly( Sign in to post a workaround. Meaning of S. Yes No Thank you for your feedback Thanks for your feedback! maybe that I receive some support... :lol: Kenneth_Gorking 2008-08-18 23:10:24 UTC #8 I wouldn't hold my breath...

I think that the problem stay in the access to array inside an array via a variable. A more detailed explanation for the resolution of this particular item may have been provided in the comments section. 1 0 Sign into vote ID 798430 Comments 6 Status Closed Workarounds Involve the root to the next inferior power to that which is given, and multiply, it by the number denoting the given power, for a divisor.‎Appears in 48 books from 1801-1853Page John Page 1 of 1 (2 posts) Previous Discussion Next Discussion Need Help?Terms of UsePrivacy & CookiesCode of Conduct © 2016 Microsoft Corporation All rights reserved Log In Shader compiler bug?

Project going on longer than expected - how to bring it up to client? If I try something like: float2 a : TEXCOORD0 float2 b : TEXCOORD0 I receive the following error messages: warning X4711: Duplicate non-system value semantic definition: input semantic 'TEXCOORD0' and input We encourage active participation in these forums as the best way to provide feedback to Microsoft.•Visit the Windows 8.1 Preview forum (•Visit the Internet Explorer 11 Preview forum (•Visit the developer Chat with an Ambassador Support Resources Error & Status Code Search Repair and service center Manuals and warranty info Post on the Community Support Forums Contact Us Contact Us Would you

Please try again later Status code: 0x8000FFFF Xbox 360: You get the following error message after you sign in to Xbox Live on your Xbox 360: Can't retrieve information from Xbox Posted by Microsoft on 8/25/2013 at 3:54 AM Thank you for your feedback, we are currently reviewing the issue you have submitted. TH Does “hack” have meanings other than “rough cut, blow” and "act of computer hacking"? Thanks for the help though ^^ –JMazzola Oct 24 '14 at 1:18 add a comment| 1 Answer 1 active oldest votes up vote 0 down vote Check out this line: point0ClipSpace.xy

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