fumefx license error 6 Sutherland Virginia

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fumefx license error 6 Sutherland, Virginia

Strob11-03-2009, 12:26 AMbut the idea of selling cg stock footage is a bit wishywashy ! Also, good job @ kogden jimmy4d12-22-2009, 02:18 PMKieran.....Hmm dude I can not get your script to work right............Where are the bmp for the icons, for the preset window,they are not in Reply With Quote 01-18-2010,10:01 PM #5 Locutus View Profile View Forum Posts Visit Homepage The 3D assimilator Join Date Jan 2002 Location Magnolia, Texas Posts 1,096 Originally Posted by Mr.Gonzo the Running x64 bit version of both Max and FumeFX.

Sometimes a static hidden object right over ground zero can drastically change the "look". jimmy4d11-23-2009, 05:35 PMI took my son yesterday also........the story was crap, but I kinda knew that was coming though. Transkript Das interaktive Transkript konnte nicht geladen werden. You could do something procedural to the ground (PFlow or TP) like maybe cracks or a crater texture map. :twisted: For uniqueness, you could keyframe a hidden object, the FFX object

Schließen Ja, ich möchte sie behalten Rückgängig machen Schließen Dieses Video ist nicht verfügbar. http://www.afterworks.com/MEMBERS/login.asp Sean Christian Bellinger - 3D Artist, Game Developer, Educator Portfolio Twitter LinkedIn "Nothing happens in contradiction to nature, only in contradiction to what we know of it." - Agent Dana under max2010-64 with fume 1.2. Am I wrong in assuming this?

dissipate around 4.0+ @ Klemen - great shot man. Fro instance a small explosion may take only 2 seconds to explode and dissipate..... I'm digging through a bunch of posts at the moment and will let you know if I find anything that works. Still working on it....

This will allow for any computer on your network to connect and borrow the sim license. (If you want to specify which computers can connect to the license server simply enter Yigit, saw your video nice stuff man! Because what's the point doing it in CG if you can't use it 3-dimensionally. I want it to look a little bit like if you'd do a turn around of the static flame.

Just like you can alter the shaders post sim too - it wouldn't be a very flexible system if you had to bake the lighting into the sim. Wird geladen... No worries, joining is easy. ChrisBore12-11-2009, 02:14 PMThanks man, I actually meant 6-7 hours per simulation (and 4 sims), so not that bad really.

jimmy4d11-28-2009, 01:25 AMAll you dudes thrashing 2012 - you are not getting THE RULE OF COOL: "The limit of the Willing Suspension Of Disbelief for a given element is directly proportional you can download it from my website. Then play with the 'object velocity' param of the collision object, you'll find interesting looks ;) Darknon11-18-2009, 12:14 PMGlacierise: Thanks, that is some intersting ideas, I'll definatly try it out. Be sure to add some turbulance to get the swirling effect of the "ink" actually dissipating.

wreath11-01-2009, 01:31 PMHey Fume fellas! But yeh, using a particle source, will basically acknowledge each particle as a simple source, except you define a radius for it, and the one particle source defines all the particles Schließen Weitere Informationen View this message in English Du siehst YouTube auf Deutsch. if it is blobby then reduce it, and add more particles as wanted.

So I would say, larger container. floopyb10-15-2009, 10:50 PMI would agree with Dreamie, use the vorticity and advectino stride to alter the scale of the detail. Sim size is currently above 2GB for each frame! olipoli112-18-2009, 11:41 AMI use vista and I had loads of problems with max and FFX.

This usually happens when a license file has been altered. -9 Invalid host. As for Self Illumination: You can also use the force additive feature to see your particles without any lights (granted you will loose any type of visual density depth),as well as http://www.youtube.com/watch?v=YZ37mbXU744 (http://www.youtube.com/watch?v=YZ37mbXU744) Dreamie10-26-2009, 11:08 PMbjAdamH: That's looking pretty good! Any ideas?

What a time saver. The server (lmgrd) has not been started yet, or the wrong [email protected] or license file is being used, or the TCP/IP port or host name in the license file has been Diese Funktion ist zurzeit nicht verfügbar. jimmy4d01-02-2010, 02:47 AMJust another Kaboom test.............just working on my camera mapping and comp stuff..

The flames seem sharper than before, though still somewhat grainy. This often happens when NIS or DNS or the hosts file is incorrect. The software is fantastic, no question there. im on max 9 still!

I realize we must be dumb as a box of hammers but the system employed by Afterworks for network stuff seems like a PITA to get working. In the render tab my step size is currently at 25%, but this only made a slight improvement compared to the usual 50%. David EDIT: The simple source worked reallly well. How to edit GIF in Photoshop Photoshop Note paper effect in 2 minutes Could not open file FumeFx.ini for writing (Solved...

Anmelden Statistik 364 Aufrufe 0 Dieses Video gefällt dir? help needed! Wird geladen... Kieran JonathanFreisler12-22-2009, 12:42 PMcan any one confirm a frequent crash when the fume output preview window is open and you tweak the shader e.g.

EDIT: Does your license server have Max installed on it? holycause10-19-2009, 03:50 PMYou should fix your signature. I want it to look like its running like crap so there a lot of smoke and extra sounds coimng from it.well is it better to work with alarge container or Problems: "Fumefx temporary invalid output path and registration" "Fumefx Temporary and / or default output path are invalid" "Unable to register fumefx" " [localhost] Trying to connect ... [localhost] Error connecting

Reservations are made in the options file. Hi all, I'm pretty new to FFX, but i have chosen it as a method to construct a special effect as part of my uni course. I'd try what Glacierise mentioned, and you could tweak the dust shock wave to 3 or 5 frames sooner, to sell the 'punch' of the blast. You should fix your signature.

Wird verarbeitet... Option 3 - do a relatively short FFX sim right after the spaceship with one of the above methods, and do the rest with Afterburn to fill the big volumes. I've been seem few posts on magmaflow,maybe someone could post few guide steps to change particle colors ? UlisesNavarrete Aprendiz 3 Seguidores 1 Posts 34 Puntos Recomendados Ver más Vuelta al laburo: Pasa te muestro 15 accesorios para tu mesa Patrocinado Necesitas una APP… Y lo sabes! Esto

The fume is probably half the size it should be, and chopper is 1/3 or something. My only problem is that it still just looks like a classic fumefx explosion (Ink in water like).