fmod error in fsound_setvolume Parrott Virginia

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fmod error in fsound_setvolume Parrott, Virginia

In theory it might be some line of code got fouled up somewhere during a micro-patch on wow, but I don't recall any recent times when my launcher was loading new Technical Support Customer Support Service Status Technical Support Mac Technical Support Bug Report PTR Discussion 6.1 PTR Discussion 5.2 PTR Discussion 6.2 PTR Discussion PTR Discussion 6.1.2 PTR Discussion 6.2.2 PTR Ctrl-S.....odd though i didn't know it kept that across Wow restarts... R February 14, 2014 at 02:18 Reply I downloaded the demo, tried to run it and got LINK : error LNK2001: unresolved external symbol _mainCRTStartup Any idea why?

Categories FMOD 3 (4252) FMOD 4 (5120) FMOD 5 (213) FMOD Designer (1728) FMOD Studio (756) UE4 (215) Unity (337) TagsAndroid × 74FAQ × 62iOS × 69Linux × 21Mac × 79PS3 Once FMOD plays a sound, it creates a 'Channel' for it. If all channels are playing, then one of the existing channels will get stolen based on the lowest priority sound. I run without music.

But the following FMOD official example is a good starting point, although it can be trimmed a lot. Playing Sounds: FMOD An easy way to play sound in games is by using FMOD. Haha i figured it out, I called SetVolume() before i called this function: result = tempSystem->playSound(FMOD_CHANNEL_FREE, this->sound, true, &soundChannel); Thanks for the help…. Maybe you don't have the music on so wouldn't have noticed?

Manipulating the channel Once a sound is playing and you have the channel handle, all future interactions with that sound take place through the channel. Fill in your details below or click an icon to log in: Email (required) (Address never made public) Name (required) Website You are commenting using your WordPress.com account. (LogOut/Change) You are Each option has its advantages and disadvantages, but in general music should be streamed since decompressing an MP3 or Vorbis file of some minutes length in memory will consume some 10s I made the assumption that they worked the same as regular channels and did not need to be released.

That is what the 'paused' parameter is used for. FMOD will set up the soundcard and other factors using default parameters. I will update the blog post when I get a moment. The default is 500 (half a second), but that's pretty long.

Create a new Environment Variable called FMOD_SDK, set it's value to also be the FMOD API directory e.g. "C:\Program Files (x86)\FMOD SoundSystem\FMOD Programmers API Windows\api" Configuring a project to use FMOD For example, to make a sound loop repeatedly: channel->setMode(FMOD_LOOP_NORMAL); channel->setLoopCount(-1); To toggle the pause state of the sound: bool isPaused; channel->getPaused(&isPaused); channel->setPaused(!isPaused); To change the sound volume, specify a float value And best of all, it's free for non-commercial use! Introduction 2.

The 2nd parameter is the audio to play. katyscode May 15, 2014 at 18:59 Wow, a year already, feels like I wrote this article last month! Very handy though. Hows does that differ from your code? –Mathew Block Aug 29 '11 at 2:45 add a comment| 5 Answers 5 active oldest votes up vote 5 down vote accepted I found

After the installation completes, open Visual Studio and create an empty Win32 console project. when i Post my comment it is transfered to if(versioncreateSound……. Make sure the game's not muted there.____________________________________________________________Account and Technical ServicesMon-Fri 12pm-8pmFeel free to rate my services at the following link: https://www.surveymk.com/s/T8S7BX2"Winter is coming....." Pendant 85 Tauren Druid 1930 How would you use an #error line?

Assignment Take one of the games you made during fasttrack so far, and add proper sound to it: Play background music, at a nice volume so it doesn't drown out the Add the following line after your other variables: FMOD::DSP* dspecho; Then, in the Game::Init function, we have to ask FMOD to give us the desired effect, so we can use it The difference is that when you try to run your application, it will complain about not finding fmodex.dll. Playing sounds and songs There are two main ways to get audio into FMOD - createSound and createStream.

atsuyimu August 19, 2014 at 20:19 Reply Hi, Katy i have configure all the above settings in my VS2013 but still am getting an error message can you help me out You can of course do it if you want, it is just redundant, but releasing sounds is good programming practice anyway. " The second sentence seems to make clear that sounds What does it actually mean by specified time? DEXMachina November 21, 2013 at 02:50 Reply Trying to use your tutorial to get started… The FMOD_CAPS is reading as undefined.

Related Categories: FMOD Tags: C++, FMOD, Game Development Walkthroughs Comments (50) Trackbacks (6) Leave a comment Trackback David Gouveia February 18, 2013 at 01:44 Reply Hello Katy! This is useful if you don't care about updating that instance of the sound, and if it is a one shot sound (ie it does not loop). If i had the ERRCHECK(result) line deleted and executed my program. And we use windows vista.

Shyëer 85 Night Elf Hunter 2375 58 posts Shyëer Ignored Feb 5, 2011 Copy URL View Post I take it the lack of response means that no one has even the i can listen to music on pandora and through both itunes and windows media player, just nothing on WoW. katyscode February 19, 2013 at 01:45 Reply I'm always open to suggestions🙂 Although it depends mostly on my time and health (the last 2 years, mostly the latter). thanks!

Pass-through Platforms 9. For a list of other supported effects, find and open the fmod_dsp.h file and look for FMOD_DSP_TYPE. and my volumes are all the way up for everything including wow. Is intelligence the "natural" product of evolution?

This program requires " << FMOD_VERSION << std::endl; return 0; } // Get number of sound cards result = system->getNumDrivers(&numDrivers); FMODErrorCheck(result); // No sound cards (disable sound) if (numDrivers == 0) katyscode May 9, 2013 at 04:15 Reply I haven't tried it but I believe that is perfectly possible. To post compiler errors or other text that is best read monospaced, use 'text' as the value for lang.