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fmod error 45 Park Valley, Utah

I have Directx 9c so I doubt that's the problem, and it's really late here so I'm going to sleep and I'll handle fmod tomorrow. It sounds like this might be your problem. FYI, here it is: NullReferenceException: Object reference not set to an instance of an object UnityEditor.Editor.get_referenceTargetIndex () (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:131) UnityEditor.AssetImporterInspector.get_referenceTargetIndex () (at /Users/builduser/buildslave/unity/build/Editor/Mono/ImportSettings/AssetImporterInspector.cs:22) UnityEditor.Editor.get_target () (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/editor/EditorBindings.gen.cs:121) UnityEditor.AssetImporterInspector.OnDisable () (at /Users/builduser/buildslave/unity/build/Editor/Mono/ImportSettings/AssetImporterInspector.cs:71) The loading problems with the 1.06.01 libraries remains.

Once you do that and re-export banks, you should see: YourGame\Content\FMOD\Desktop\ *.bank (UE4 editor tries to load these) YourGame\Content\FMOD\PS4\ *.bank (PS4 tries to load these) The other cause is not adding But you said you fixed it there: https://fogbugz.unity3d.com/default.asp?807622_8194nt9k70h456fc Katares Aug 25, 2016 09:19 Unity 5.4.0f3 (MacOSX) - not fixed Unity 5.4.0p1(Windows) - not fixed laugre Aug 16, 2016 16:48 hello not That was it. Post Reply Print view Search Advanced search 11 posts • Page 1 of 1 Automatic newbie Posts: 5 Joined: January 3rd, 2007, 10:03 pm gp5 saving as .wav Quote Postby Automatic

I disabled one started Unity 5x and still got the FMOD error message. Yup. At this stage I'm going to say that Unity 5.3.2p1 on iOS is unsupported with no plans to fix. Unity iOS Anthony Litton asked 9 months agolast edited 9 months ago Nicholas Wilcox9 months ago edited my answer: XCode version requested.

Try 16 bit depth and 44100 sample rate. Try replacing it with the latest version if you can find it from a source you trust (back your old one up first though, just in case!), or I think it Nicholas Wilcox8 months ago It looks like they *may* have fixed the secondary/tertiary issues I ran into. EDIT: I tried doing it in MIDI format and it worked and plays in Windows Media Player fine, but it sounds horrible because i use RSE for a few things and

Thanks Comment Add comment · Show 2 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced Contact Us | RSS Feed © Guitar Noise 2016 Unity Services Showcase Learn Community Asset Store Get Unity UNITY ACCOUNT You need a Unity Account to shop in the FMOD Ex is our older library. FMOD 4 Linux AskMan asked 1 year agolast edited 1 year ago You must login to post comments Answers (2) Filter Sort by: Most Votes Newest FirstOldest FirstRandomRecently Active Post Answer

Also a great place to discuss software, plugins, and computer based recording/arranging. I'm on OpenSuse x64 PS: Sorry if i'm not in the good Categories. You must login to post comments Showing 4 results Your Answer Please login first to submit. Generated Sat, 15 Oct 2016 21:24:05 GMT by s_wx1094 (squid/3.5.20) Forums Log In Shop Support Account Settings Games World of Warcraft® Diablo® III StarCraft® II Hearthstone® Heroes of the Storm™ Overwatch™

Nicholas Wilcox8 months ago @Tore: another week or two Anthony Litton8 months ago That is great! Could this be the source of the problem? Sign in to follow this Followers 2 Go To Topic Listing X-FMC All Activity Home Forums X-Plane.org Sponsored Projects X-FMC FMOD ERROR Theme Default X-Plane 4.1.11 (Default) Contact Us X-Plane.Org Community I am still getting an error in the editor, but it does not prevent me running or building so I'm ok for now.

Now FMOD doesn't even start, the log says: 00:12:59 [2015.04.29-01.54.56:524][ 0]LogFMOD: FFMODStudioModule startup 00:12:59 [2015.04.29-01.54.56:524][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading /app0/sce_sys/libfmodL.prx 00:12:59 [rtld] <62> syscall load_prx failed due to 0x00000008 00:12:59 [2015.04.29-01.54.56:655][ 0]LogFMOD:Error: Can you update your post with XCode version? From there I was able to see the multiple playback devices listed. For the install of the api i copied all file : fmodstudioapi10604linux/api/lowlevel/lib/x86 to /lib fmodstudioapi10604linux/api/lowlevel/lib/x86_64 to /lib64 fmodstudioapi10604linux/api/lowlevel/inc to /usr/include My code : http://pastebin.com/eEi1GHbg Can you help me please ?

Go to the TaskManager. EDIT: I've just done my own testing on both Legacy and V2 Integrations. Stack pointer 0 : usesemaphore = 0 : sleeptime = 1 03:45:55 [LOG] Thread::callback : * FMOD mixer thread started 03:45:55 [LOG] SystemI::init : Set up emulated output 03:45:55 [LOG] SystemI::init Sign Up Topics All Content This Topic This Forum Advanced Search Portal Forum Forum Index Tech Support Forums Rules Payware Support Contributors Online Users More Org Store Downloads New Members Forums

To help users navigate the site we have posted a user guide. If it doesn't say anything about an fmod error, then it's just that one scene with it. And they all get sound back at the same time. Please help.

I am still getting the same errors: LoadMoveData got NULL! Categories FMOD 3 (4252) FMOD 4 (5120) FMOD 5 (213) FMOD Designer (1728) FMOD Studio (756) UE4 (215) Unity (337) TagsAndroid × 74FAQ × 62iOS × 69Linux × 21Mac × 79PS3 The bank files had been actually corrupted by Perforce, that handled them as "text" files instead of "binary". Please Reopen the issue.

Nicholas Wilcox answered 8 months agolast edited 8 months ago Anthony Litton8 months ago Thanks, Nicholas! I downloaded "FMOD Studio Programmer’s API and Low Level Programmer API" for linux. Top Misanthrope Guitarnoise Addict Posts: 2272 Joined: February 6th, 2006, 2:28 pm Location: Southampton, UK Contact: Contact Misanthrope Website Quote Postby Misanthrope » January 5th, 2007, 6:19 pm Yep, seems to just in case that saves someone some time.

Categories FMOD 3 (4252) FMOD 4 (5120) FMOD 5 (213) FMOD Designer (1728) FMOD Studio (756) UE4 (215) Unity (337) TagsAndroid × 74FAQ × 62iOS × 69Linux × 21Mac × 79PS3 Samuele Perseo answered 1 year ago You must login to post comments Showing 2 results Your Answer Please login first to submit. About 15 people at this point. #4 Joker View Profile View Posts 18 Dec, 2015 @ 11:51pm This issue still happening in A13.4 #5 Simplemajority View Profile View Posts 24 Dec, A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.

Login Create account Language Chinese Spanish Japanese Korean Portuguese Search Issue Tracker Status: Fixed in Unity 5.3.6 Votes 49 Found in 5.3.1p2 Issue ID 761548 Regression Yes [MovieTexture] FMOD error when All rights reserved. The system returned: (22) Invalid argument The remote host or network may be down. Don't forget to re-enable your playback device.

That doesn't seem like anything to turn a gp file into a .wav, just give it effects. I started with nothing - and I've still got most of it left.Did you know that the word "gullible" is not in any dictionary?Greybeard's PagesMy Articles & Reviews on GN Top The import thing was that now my import worked without crashing and surprisingly I still had sound to my headphones. Are you missing an assembly reference?

I started with nothing - and I've still got most of it left.Did you know that the word "gullible" is not in any dictionary?Greybeard's PagesMy Articles & Reviews on GN Top Share this post Link to post Share on other sites This topic is now closed to further replies. i will post my sound log and my dxdiag info as-well.sound log:7/27 12:45:50.549 - ========== VOLUME ==========7/27 12:45:50.571 - Master Volume [1.00]7/27 12:45:50.601 - SFX Volume [1.00]7/27 12:45:50.623 - Music Volume Edited to add: using Xcode 7.2.

I could not play wav file. All RIGHTS RESERVED.