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geck file error invalid directory Weesatche, Texas

Yes No Associate Asscociate your Account Yes No Remove Association Are you sure you want to remove associationt? GECK Tutorial - Making FNV Wea... How do I get the models in the Editor (GECK)? Can someone explain how to get the model to Nifscope?User Info: IxMarcusIxIxMarcusIx 8 years ago#9IxMarcusIx posted...Ok, I use the NifTools ver. for 3ds Max but there's no "Fallout" in the

I'm trying the tutorial available here and I'm using the filename "vault74" without brackets. Fallout 3 Geck Problem... I was about to begin work on a calculation, but before I went too far, I wanted to see if the GECK's DPS stat already takes that into account or not. The time now is 07:50 PM.

See the Gun Spread Formula discussion page for details. There's recently been a suggestion to modify the DPS stat we show there to include the effects of critical hits. Bookmark GECK Tutorial - Map Marker In this tutorial I will show you how to place a map marker into the world that you can fast travel to. Piracy is a ban, no warnings.

Thank You For Watching !! :D Please do like the video if you enjoy ! One is good for importing, the other for exporting. The audio didn't record for the first few seconds so I filled it in ... Im also getting errors when I import to Nifskope, saying the model-version is to old.

I've played the F3C mod and noticed that the range of the sniper rifle seemed much greater and that the > < sight turned red when placed over enemy targets at You need to create a projectile with the megaton nuke explosion attached (it's under Special Effects -> Explosions), then set your weapon to use that projectile (that part is under the Perhaps it fuctions as a way to fling each bullet away from the precice aim of the gun. Ingame it is only shown as an error message, the weapon is still playeable though.

Thread Tools Display Modes 02-24-2011, 03:09 PM #1 jdidds Join Date: Apr 2009 Reputation: 0 Posts: 29 G.E.C.K save problem Hi, just installed GECK in the correct steam directory thank you. -Nailcannon 21, December, 2008 Projectile weapons launch Projectiles and Projectiles can have Explosions attached. Here on the main Weapon page, the Semi-Automatic Fire Delay Min/Max boxes are mentioned but not defined. Username I've forgotten my password Password Remember me This is not recommended for shared computers Sign in anonymously Don't add me to the active users list Privacy and Refund Policy Page

More Videos coming soon! :] Make sure to leave some comments Subscribe! I've made a few custom weapon models using Blender and NifSkope and added them to my game but I want to give them their own unique sound effects to complete them. Bookmark A Grave Error | Fallout New Vegas - 19 Join the Kiinship: ▻Twitter: ▻Twitch: ▻Steam Kiinship: ... I suppose I could test this by opening the GECK and messing with the Crit% Mult stat to see if it affected the DPS, but I'm away from my desktop, and

Yes No Delete User Are You Sure You Want To Delete Your Account? Its just a calculation involving weapon damage, clip size, attack rate (on art and sound tab) and reload time (also on art and sound tab). Fix "The Directory Name Is Inv... Glu Glu Posts: 3341Joined: Sun Apr 01, 2007 5:39 am » Sat May 28, 2011 10:19 am The NIF has to be in a very specific parent directory in some

The plot thickens: The texture I want to use appears when the weapon is on the ground, but not any other time...hmmmm any help would be uber-appreciated! --kbbenson weapons have two Also, please sign your comments with ~~~~, thank you. What can I do? Auto Aim Settings --SnakeChomp 04:43, 8 January 2009 (UTC) I'm still a bit green with this site and am still learning the ropes.

Smokemon64 15:01, 11 April 2009 (UTC) Unfortunately, there is no way to do this directly through the GECK. Then paste over the NiTriStripsData of the part of the model you are changing. (gun for gun, trigger for trigger, etc.)Then you need to go to the texture branch, it's like If someone could tell me that would be great but i might figure it out on my own soon. So the above idea does nothing but REDUCE the accuracy of weapons.

Bookmark GECK Tutorial - Startup Message (Fallout 3) This tutorual demonstrates how to make a message appear when you first leave Vault 101. Range - Fixed Does this apply to all Combat Style multipliers, or just the "Ranged Weapon Min/Max Range" multiplier? - Syn23 06:52, 20 March 2009 (UTC) first shot on automatic weapons Bookmark Error 1327 Invalid Drive: G:\ in Windows 10 (Solved) You can fix the error Error 1327 Invalid Drive: G:\ quite easily. I have a problem when it comes to saving .esp files.

All trademarks are property of their respective owners in the US and other countries. and around the internet about the min spread value. Please note that this uses the Fallout: New Vegas ... Bookmark The Filename Directory Name Or Volume Label Syntax Is Incorrect FIXED!

Scope Movement Hey, I've been using the GECK to create some wepons for Fallout NV lately and I've noticed that some guns (eg. Bookmark The filename, directory name or volume label syntax is incorrect FIX ! the player have to have archive invalidator for it to work :/ Back to top #4 kagstrom2100 Posted 13 August 2011 - 06:36 PM kagstrom2100 Enthusiast Members 133 posts Bump Back v1.0Shanrak1205/19 8:46PM / Contact UsChange Colors Blue (Default)Blue on BlackRedRed on BlackGreenGreen on BlackOrangeOrange on BlackPurplePurple on BlackCloudy BlueGrayscaleSepiaCotton© 2016 CBS Interactive Inc.

All others will be removed. change the ... Bookmark Fallout GECK - (Fixing .lip file issue) Sick of using the Elder Scrolls Construction Set to make your .lip files for Fallout 3 and New Vegas? I've changed the Max variable in the Range box (from about 3750 to 6000) and nothing seemed to happen.

Yes No Delete Comments Are you sure you want to Delete selected Comments? Topic ArchivedPage 1 of 2 Last More topics from this board...[FO3] mod request: Perk merchant system modhemonecrophagia210/7 11:39AMRead before you post Fallout 3 FAQ! This is a tutorial teaching you how to make reskinned clothing for Oblivion, Fallout 3 and Fallout: New Vegas. Right click on Windows Start Button I Command Prompt (Admin) I Type the following Command ...

Later: Nope, I've done some tests, this value really doesn't seem to do anything at all. and for the record, i used the hunting rifle as a base. 1.) After first creating my weapon, I went into the miscellaneous-->Texture set window created a new texture set for How to: Mod Fallout: New Vegas... Thanks for pointing out the settings.

This videos on creating a faction for Fallout 3.