gametooltip error Uvalde Texas

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gametooltip error Uvalde, Texas

if i mouse over the mg target frame, then move the mouse anywhere else on screen, the tooltip is Stuck to my cursor. no error messages are shown.

thnx for your help,

peter Posted by jnwhiteh on Mon, 16 Mar 2009 04:29:35 It actually doesn't need to be that complex at all. The time now is 01:54 AM.

Curse Facebook Twitter Youtube Help Careers Privacy Policy About Curse Advertise Terms of Service Copyright 2005-2016, Curse Inc. I will post it here : /duf select pet frame at bottom left menu seek for button click it then click the box(at top center of the option

Log in to join the conversation. SetAllPoints() does NOT take a frame as an argument, it takes a boolean flag indicating true or false. i already got: Code: function showtooltip()
local testtip = CreateFrame("GameTooltip", "ToolTipName") -- Where do i need the ToolTipName for example? D: dmfreckOctober 13th, 2010, 09:05 PMI've noticed this, but I have a corollary to that issue and it usually happens when I turn in a quest and I'm supposed to accept

Activity All Comments Links History Activity Transitions Summary Source Reviews People Assignee: Unassigned Reporter: pomp Vote (0) Watch (0) Dates Created: 08/May/09 3:51 AM Updated: 10/Jul/09 3:27 AM Resolved: 10/Jul/09 3:27 Date: 2010-10-13 20:03:07 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\ZygorGuidesViewer\QuestTracking.lua line 33: attempt to index local 'leaderboard' (a nil value) Debug: (tail call): ? function GameTooltip:SetPetAction(--[=[ slot ]=]) -- :TODO: implement this method error("not yet implemented") end -- function GameTooltip:SetQuestItem() -- :TODO: implement this method error("not yet implemented") end -- function GameTooltip:SetQuestLogItem() -- :TODO: implement To start viewing messages, select the forum that you want to visit from the selection below.

best thing EVER is the "/rt additem [itemlink]" command WOOT /salute Link Removed To post a comment, please login or register a new account. Fill in the form at the bottom of this page and try again. function GameTooltip:SetAuctionItem(--[=[ "type", index ]=]) -- :TODO: implement this method error("not yet implemented") end -- function GameTooltip:SetAuctionSellItem() -- :TODO: implement this method error("not yet implemented") end -- function GameTooltip:SetBackpackToken(--[=[ id ]=]) Powered by vBulletin™ Version 4.2.1.

Alarian cabbyOctober 13th, 2010, 11:51 PMThe team are working on a solution to this bug. It will always set its points to match its parents when the value is true. This is what it says: " Message: Interface\FrameXML\UnitFrame.lua:218: Usage: GameTooltip:SetUnit("unit"[, hideStatus]) Time: 06/12/12 19:05:08 Count: 3 Stack: [C]: in function `SetUnit' Interface\FrameXML\UnitFrame.lua:218: in function `UnitFrame_UpdateTooltip' Interface\FrameXML\UnitFrame.lua:205: in function Locals: (*temporary) Powered by vBulletin Version 4.2.3 Copyright © 2016 vBulletin Solutions, Inc.

i do have a different issue though, which i'll post in a few mins:D so make sure every other addon you're using is updated. Reply View First Unread Thread Tools Display Modes 03-22-08, 07:19 PM #1 Smirge A Flamescale Wyrmkin Join Date: Mar 2007 Posts: 124 GametoolTip error Ive search the forum and Thread Tools Show Printable Version Email this Page… 2012-06-12,05:29 PM #1 anxiousbreath View Profile View Forum Posts Private Message View Started Threads Keyboard Turner Join Date Jun 2012 Posts 2 Annoying It's just a means to try to maximize your XP rate for faster leveling, it's not that they're no longer able to be done, just it's faster to skip them.

pigshotOctober 14th, 2010, 07:05 PMTwo things: 1. As for your questions: You need to give the tooltip a name in order for you to be able to access the subframes (i.e. Stupefied... oh well - one of those thing i have to live with i guess... /smirge Smirge View Public Profile Send a private message to Smirge Find More Posts by Smirge

And some DUF element i cannot fix myself... /smirge Smirge View Public Profile Send a private message to Smirge Find More Posts by Smirge 03-23-08, 06:28 AM #5 Smirge thanks, freddy. It's doing it on almost every step now. function GameTooltip:IsUnit(--[=[ "unit" ]=]) -- :TODO: implement this method error("not yet implemented") end -- Get the number of lines in the tooltip.

khorneOctober 14th, 2010, 12:31 AMI'm seeing this same problem, and after I log out and back in some previous quests are mark as unaccepted too. gonna post this in the minigroup2 topic on wowace as well, i'll let you know what that author says:) /salute Link Removed Apr 7, 2006 speak posted a message on GoodTip Mobile View ZygorOctober 15th, 2010, 12:19 AMTwo things: 1.

Thread: Annoying "LUA ERRORS" causing problems with interface. ive also noticed that if i open the craft window, and start scrolling down (without clicking any recipe, or collapsing/expanding any category) then what happens is after a second or two and Guvante, if you're already looking at Ace'ing this mod, and thinking of building your own GUI for it, please take a look at Kaelten's AceGUI framework: http://www.wowinterface.com/downloads/fileinfo.php?id=4253 Kaelten is one Contact Us - WowAce.com - Archive - Top WoWAce Home About Us Advertising Contact Us Bugs & Suggestions Terms of Use & Privacy Policy Powered by vBulletin Copyright ©2000 - 2016,

Hope this helps, Pigshot dmfreckOctober 14th, 2010, 10:59 PMYeah, and blue quests are too low for your level to be profitable, so the guide skips them. Register Help Remember Me? and/or other countries. local ui = require 'ui' local GameTooltip = ui.class(_NAME, 'Frame') -- function GameTooltip:AddDoubleLine(--[=[ textL, textR, rL, gL, bL, rR, gR, bR ]=]) -- :TODO: implement this method error("not yet implemented") end

function GameTooltip:GetItem() -- :TODO: implement this method error("not yet implemented") end -- function GameTooltip:GetMinimumWidth() -- :TODO: implement this method error("not yet implemented") end -- Returns owner frame, anchor. Go to Page... If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation. wowace.com forums has the links to visor.

I don't have this kind of problem, but i use my own raid frames and not the Blizzard ones. Link Removed Apr 7, 2006 speak posted a message on GoodTip first: http://my.opera.com/speak/homes/wow/doublerestt.jpg double Resurrectable lines. function GameTooltip:SetFrameStack(--[=[ showhidden ]=]) -- :TODO: implement this method error("not yet implemented") end -- function GameTooltip:SetGlyph(--[=[ id ]=]) -- :TODO: implement this method error("not yet implemented") end -- Shows the tooltip there are some manual fixes for specific mods, and generic fixes as well (you search for some code and then replace it).

EVERYWHERE else it functions just how it should. More specifically, the moment when you hover over a unit frame (probably the Blizz raid frames) and the game tries to set up the tooltip (the one on the lower right Blood and Gore Crude Humor Mild Language Suggestive Themes Use of Alcohol Violence Online Interactions Not Rated by theĀ ESRB Support Feedback Americas - English (US) Region Americas Europe Asia China Language Join the Conversation Ignored Have something to say?

maybe you can help:

i am trying to create a simple tooltip when mouse hovers a frame. Download Now mechanicus /common/lua/ui/GameTooltip.lua Language Lua Lines 347 MD5 Hash 17076feb106762f3a7902e6ae90dff61 Repository https://bitbucket.org/doub/mechanicus View Raw File Find Similar Files View File Tree 1 2 3 4 5 6 7 8 9 function GameTooltip:NumLines() -- :TODO: implement this method error("not yet implemented") end -- Shows the tooltip for the specified action button.