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HomeProductsCommunityManualsContactLogin or SignupNewsFAQFMOD Community ProjectBlitzMax Forums/BlitzMax Programming/FMOD Community Project Robert Cummings(Posted 1+ years ago)#1 Dear community,The time has come for us to plug a hole in blitzmax and offer 100% ROBUST Problem solved I'm pretty sure I'm using my GPU as well. IIRC, Square Enix doesn't patch games. Top MareviQ Post subject: Posted: Sat Dec 10, 2005 2:06 pm Space Kraken Joined: Tue Aug 09, 2005 6:47 pmPosts: 100Location: Somewhere in Poland There is currently one

The address provided will be an IOP address ' Const FSOUND_IGNORETAGS =$40000000 ' Skips id3v2 etc tag checks when opening a stream, to reduce seek/read overhead when opening files (helps with Just read the fmod doc to confirm what commands that are supported on your os.I hope someone find this module usefull, like I do.Download complete lib hereRegardsSveinung Robert Cummings(Posted 1+ years Const FSOUND_DELTA =$00000200 ' For user created source data stored as delta values. Const FSOUND_MIXER_BLENDMODE =2 ' Removed / obsolete.

Several people i know that have PCs far more than capable of running the game on its best settings it still crashes on them often. Mystik(Posted 1+ years ago)#13 Anyone got it working on a Mac yet? I am greeted by the smooth and hostile face of our old enemy, the Hootmans! Const FSOUND_ALL =-3 ' For a channel index , this flag will affect ALL channels available!

Nice work :)If you have the time, will you be able to supply an example please? Generated Sat, 15 Oct 2016 21:49:33 GMT by s_wx1094 (squid/3.5.20) kmac(Posted 1+ years ago)#6 My "tangential" post had nothing to do with "lack of respect' so I politely request that you pay close attention to the language used when negatively characterizing I just played 2 hours in low settings before my first crash, but when I try higher settings it crash every 10~15 minutes. #24 gstommylee001 View Profile View Posts 21 May

There is no financial gain made from this nor will any be sought. I get an occasional stutter, and these random crashes. Categories FMOD 3 (4252) FMOD 4 (5120) FMOD 5 (213) FMOD Designer (1728) FMOD Studio (756) UE4 (215) Unity (337) TagsAndroid × 74FAQ × 62iOS × 69Linux × 21Mac × 79PS3 Reload to refresh your session.

Privacy Policy | Legal | Steam Subscriber Agreement View mobile website Skip to content Ignore Learn more Please note that GitHub no longer supports old versions of Firefox. we might want to add some handling of this in the soundhandler-classes // so that the user is notified if he's trying to do something to a stolen channel if (result If not, FMOD it is. Realtek Digital Output(Optical) (Realtek High Definition Audio) 3.

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I don't think it's much of a problem to be honest :) Drago(Posted 1+ years ago)#16 I would of made a mac version, if I had a mac to test it I am greeted by the smooth and hostile face of our old enemy, the Hootmans! and most probably as an abstract class? With FMOD (which is free to use unless you're selling your game, then it's a paltry $100)Why FMOD?

This thread is for development of FMOD in max, not discussion of licensing.More code to come! Linus's kernel is sold and distributed for free by many companies. Const FSOUND_CD_PLAYLOOPED =2 ' Plays the specified track looped, Forever Until stopped manually. This establishes a clear link between 01 and the project, and help to have a stronger presence in all Internet.See allMailing listA mailing list improves communication for all the people interested

kmac(Posted 1+ years ago)#2 Tangentially related for those in the know about these things (not me), is there any chance that portaudio (portaudio.com) will be made accessible to Blitzmax? Const FSOUND_OUTPUT_DSOUND =3 ' DirectSound driver. Top MareviQ Post subject: Posted: Tue Dec 13, 2005 10:28 pm Space Kraken Joined: Tue Aug 09, 2005 6:47 pmPosts: 100Location: Somewhere in Poland I'm working on this See FSOUND_SetPan for more on this. ' Const FSOUND_SYSTEMCHANNEL =-1000 ' special 'channel' ID for all channel based functions that want to alter the global FSOUND software mixing output channel '

The sound device works, I can play Mp3's and so forth without issue. I haven't found a decent distribution of OpenAL that I can even get to work on both Linux and Win32. A more direct channel to solve your questions and help others to get involved.See allGithub ReposGithub repositories are the most preferred way to store and share a Project's source files for Requires DirectX 8 - Note these sounds cannot be played more than once, be 8 bit, be less than a certain size, or have a changing frequency ' Const FSOUND_MPEGHALFRATE =$00200000

Const FSOUND_MIXER_QUALITY_MMXP6 =8 ' Win32/Linux only - Interpolating/volume ramping ppro+ MMX mixer. All rights reserved. The system returned: (22) Invalid argument The remote host or network may be down. With FMOD we're able to apply a wide range of absolutely WICKED sound effects from echoes and more!Need I remind you it's totally cross platform and bug free?

Not supported by every function. ' Const FSOUND_STEREOPAN =-1 ' value for FSOUND_SetPan so that stereo sounds are not played at half volume. int ramCurrentAllocated = 0, ramMaxAllocated = 0, ramTotal = 0; ERRCHECK(FMODSystem.getSoundRAM(ref ramCurrentAllocated, ref ramMaxAllocated, ref ramTotal)); sb.AppendFormat("Sound RAM (current alloc., max alloc., total): ({0}, {1}, {2}){3}", ramCurrentAllocated, ramMaxAllocated, ramTotal, Environment.NewLine); */ At which point of the code? DXGI Adapter Override: (Using 'AMD Radeon R9 M265X' instead of 'Intel(R) HD Graphics 4600') !!!05/21/2016 15:30:57.016: $ Spawning DXGI 1.4 Memory Budget Change Thread.: tid=0x366805/21/2016 15:30:57.023: % Setting up Budget Change