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Error is here at a HLSL file: float4 main(PixelShaderInput input) : SV_Target//error here { return Maping.Sample(LinearSampler, input.TexCoord); } I'm using shader model 4, level 9_3 ( DirectX 11.1). if(color.r == 0.0f) { color.a = 0.0f; } // If the color is other than black on the texture then this is a pixel in the font so draw it using mean? Browse other questions tagged directx hlsl directx-9 rendermonkey or ask your own question.

I see what you are saying, under Properties->HLSL Compiler. I am using Visual studio 2015 preview, with platform toolset of Visual studio 2013 (V120), because v14 is not installed. Thanks. Cause I have done this before and forgot.

I'm having problems runing a release build of my game, by getting this error: error X4502: invalid vs_2_0 output semantic 'SV_Target' Compiling the game in debug mode has no errors, When you provide all the information needed, you can post another thread. Why is absolute zero unattainable? Monday, April 16, 2012 8:51 PM 0 Sign in to vote help me, i can not fix the error, i do not understand what is "Properties->HLSL Compiler", can you talk about

I'll update my premake file once I get it. Disaster averted for now. more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed I'll look how to do it with premake.

Already have an account? Ask a question Quick access Forums home Browse forums users FAQ Search related threads Remove From My Forums Answered by: HLSL compiler problem Archived Forums A-B > Building Windows Store games Why would a password requirement prohibit a number in the last character? "Rollbacked" or "rolled back" the edit? Translating "machines" and "people" "Rollbacked" or "rolled back" the edit?

How to solve the old 'gun on a spaceship' problem? O(1), O(n)?1HLSL vertex declaration semantic issue0HLSL Shader in DX9 failing to complile0HLSL Pixel Shader Colour Sample0Nondeterministic artifacts in HLSL shader Hot Network Questions Translating "machines" and "people" How would a vagrant Join them; it only takes a minute: Sign up Here's how it works: Anybody can ask a question Anybody can answer The best answers are voted up and rise to the How to mount a disk image from the command line?

But position still needs to be an ouput for the vertex shader, so it's included in the pixel shader input, but it cannot be used. How can I disable Windows Phone Push Notifications: "Missing certificate for authenticated push notifications" warning Send Push Notifications in Windows Phone 7 Emulator sql server multiservermgmt Data/Information LifeCycle Management -(DLM/ILM) - My problem is that my dummy SimplePixelShader.hlsl will no longer compile. Thanks, Doodles.

Is there a special way I need to integrate the hlsl files into the XAML project that is tripping me up? How to rotate the 3d object with mouse moving Using Direct2D to do the HUD in D3D game Creating multiplayer Windows Store game. Browse other questions tagged visual-studio-2013 shader hlsl or ask your own question. Why did it take 10,000 years to discover the Bajoran wormhole?

It's when the length function is called for (input.PosOut - LightPosition) c# xna hlsl share|improve this question edited Sep 21 '13 at 6:11 asked Sep 20 '13 at 17:48 Doodles 447 but in release mode not. About DXVA's structure "DXVA_SliceInfo" © 2016 - QA Application. See f.e.

fxc /Od /Zi /T ps_5_0 /E "ps_main" /Fo "basic.pso" "basic.ps" Here is the pixel shader struct VS_OUTPUT { float4 Color : COLOR0; }; float4 ps_main(VS_OUTPUT input) : COLOR0 { return input.Color; I'm writing a custom shader that has ambient lighting and a simple point-light color thing. Did Sputnik 1 have attitude control? Having initial confusion with a DirectX Tutorial2How do I use Shader Model 5.0 compiled shaders in Visual Studio 11?5HLSL for loop with Shader Model 2.0: Error X3511 unable to unroll loop3HLSL

Are independent variables really independent? IT really doesn't like that.

This is an important point. Join them; it only takes a minute: Sign up HLSL Shader throws error when I try to use value up vote 0 down vote favorite So I'm trying to learn myself Are "ŝati" and "plaĉi al" interchangeable?

Then "HLSL Compiler" on the resulting Property Pages. Any suggestions? You cannot reply to this topic 2 replies to this topic #1 viper110110 Members -Reputation: 1048 Like 1Likes Like Posted 02 November 2012 - 08:52 PM I have a pixel Owner bkaradzic commented Feb 14, 2013 bgfx shaders can include files, dependencies (it's standard makefile dependency functionality) are there to recognize changes and rebuild all affected shaders.

share|improve this answer answered Aug 29 '12 at 11:09 fishfood 1,38031330 1 Here's the official MS documentation for Pixel Shader Semantics in D3D9 (and 10) that shows POSITION isn't valid more hot questions question feed about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation Science Is the mass of a singular star almost constant throughout it's life? Tarh Ik PS: This posting has been posted "AS IS" Tarh ik admiri92 on Fri, 20 Mar 2015 17:47:57 Hi Admir, I believe that the problem is that your

Is it "eĉ ne" or "ne eĉ"? You are trying to compile the "pixel shader" as if it were a "vertex shader" Marked as answer by DerekMuk Monday, April 16, 2012 8:51 PM Saturday, April 14, 2012 12:22 in( compileHLSLShaderDx9 ). (I may have overlooked something but if I try to use the "profile" keyword, shaderc ask me to declare a profile so ...) Owner bkaradzic commented Feb 14, Not the answer you're looking for?

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