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LowLevel API - Fix rare crash when releasing a streamed sound. LowLevel API - Improved handling for out of memory errors when mixing DSP buffers. Studio API - Removed Studio::CueInstance, Studio::EventInstance::getCue, Studio::EventInstance::getCueCount and Studio::EventInstance::getCueByIndex. Unity 2 - Improved event selection UI on emitter component and when using EventRef attribute.

Mitt kontoSökMapsYouTubePlayGmailDriveKalenderGoogle+ÖversättFotonMerDokumentBloggerKontakterHangoutsÄnnu mer från GoogleLogga inDolda fältSök efter grupper eller meddelanden Firelight Technologies FMOD Studio API Detailed Revision History 04/10/16 1.08.13 - Studio API minor release (build 80479) Fixes: Studio API LowLevel API - Fixed stereo AIFF files producing static. Studio API - Added support for auto pitch at minimum. LowLevel API - Fix Sound::Release() freeing memory still in use by the mixer.

This custom developed format is our new recommendation for mobile, PS Vita and Wii U delivered exclusively via FSB. WiiU - Now built with SDK 2.12.13. 22/05/15 1.06.03 - Studio API patch release Features: Studio API - Reduced memory overhead of bank metadata. PS Vita - Now built with SDK 3.550. LowLevel API - Plugin developers - FMOD_DSP_SYSTEM_GETSPEAKERMODE added to FMOD_DSP_STATE_SYSTEMCALLBACKS.

Studio API - XboxOne - Fix setting the thread affinity of the studio loading thread. Unity 2 - Fix CREATESOUNDEXINFO not getting marshalled properly. Website Staff Privacy Policy Terms of Service Contact Us Top Powered by vBulletinCopyright © 2016 vBulletin Solutions, Inc. Fixes: Studio API - Fixed potential invalid memory access when a bank is unloaded while create instance commands are queued.

Please use FMOD_GUID type. It can be controlled by the idleResourcePoolSize field in FMOD_STUDIO_ADVANCEDSETTINGS. Notes: Studio API - Incremented bank version, requires runtime 1.08.00 or later. LowLevel API - PS4 - Changed default mix buffer size to 512 samples to reduce CPU cost.

Notes: LowLevel API - Ensure FMOD_FILE_ASYNCDONE is called with FMOD_ERR_FILE_DISKEJECTED if implementing FMOD_FILE_ASYNCCANCEL_CALLBACK to notify FMOD that you will not be servicing the FMOD_ASYNCREADINFO::buffer. 16/02/16 1.07.07 - Studio API patch release Rename required if using this effect. 02/11/15 1.07.02 - Studio API patch release (build 69450) Important: AppleTV platform support is now part of the iOS package. UE4 - Fix for audio component direction not being set into FMOD. LowLevel API - Fix Channel::AddDSP() and ChannelGroup::AddDSP() not correctly moving a DSP if it's already a member.

Studio API - All API functions with output parameters now clear those values in the case of an error. LowLevel API - Linux - Enumeration will now correctly display GUIDs and speaker modes for ALSA output. LowLevel API - Fixed rare glitch at the start of XMA playback causing non-seamless looping. LowLevel API - Winstore/UWP - Fixed occasional crash when closing a socket with a pending asynchronous read.

Studio API - Studio::System::setListenerAttributes and Studio::System::getListenerAttributes now take a listener index in preparation for multiple listener support. See the music_callbacks example for demonstration. LowLevel API - Fix FMOD_SOUND_PCMSETPOS_CALLBACK getting invalid position value when a sound opened with FMOD_OPENUSER loops. UE4 - Added blueprint functions to set event properties.

LowLevel API - PS4 - Fix validation of thread affinity settings. All rights reserved. LowLevel API - Android - Tweaked OpenSL auto detection, now requires device to specify low latency and a block size <= 1024. Notes: Xbox One - Now built with August 2015 XDK. 01/09/15 1.06.09 - Studio API patch release (build 67431) Features: Studio API - Additional logging when banks have been exported with

Video: Enjoy! Fixes: Studio API - Fixed case of indeterminism when building banks that contain events with automation curves. LowLevel API - iOS - Fixed MP3 decoding being performed by FMOD cross-platform decoder instead of native AudioQueue. Studio API - Fixed shared events becoming invalidated when one of the banks containing them is unloaded.

LowLevel API - Fix thread safety issue loading multiple mod/s3m/xm/it files simultaneously. LowLevel API - Calling ChannelControl::getAudibility on a ChannelGroup now returns the combined audibility of itself and the parent audibility. 02/04/15 1.05.15 - Studio API patch release Fixes: Lowlevel API - Win Now plugin loading will attempt to load the name with and without adding a lib prefix. The system returned: (22) Invalid argument The remote host or network may be down.

LowLevel API - Added System::getFileUsage to query file loading information. Otherwise it will be empty. Powered by Gitilestxt json {{offlineMessage}} Store Store home Devices Microsoft Surface PCs & tablets Xbox Virtual reality Accessories Windows phone Software Office Windows Additional software Apps All apps Windows apps Windows LowLevel API - Fix crash when using flange effect on a channel group with channel count greater than the system channel count.

Fixes: Studio API - Fixed Studio command buffer assert and crash that could occur when using FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE in conjunction with multiple threads. Notes: UE4 Integration - Merged documentation with main API documentation. 17/04/15 1.06.01 - Studio API patch release Features: Studio API - Added FMOD_STUDIO_EVENT_CALLBACK_CREATED, FMOD_STUDIO_EVENT_CALLBACK_DESTROYED and FMOD_STUDIO_EVENT_CALLBACK_START_FAILED callback types. Unity 2 - Added script example to show how to build an asynchronous loading screen that includes loading FMOD Banks. LowLevel API - WinStore/UWP - Fixed occasional deadlock when removing the current output device.

LowLevel API - PS3 - Fixed custom DSP that use the plugindata member. Load time, file access, and memory use have all been substantially improved. LowLevel API - PS Vita - Removed requirement to use 48KHz mixing, default is now 24KHz for better performance.