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fxc error x3501 Uniopolis, Ohio

current community chat Stack Overflow Meta Stack Overflow your communities Sign up or log in to customize your list. It's been so long since I've done C++ that I'm forgetting even what I used to know. Use Include.hlsli instead. It's clear that your shader file thinks that your entry point is main when it should be WinMain for a Win32 application.

You seem to be the closest to what i think is the problem. If not, I apologize for any assumptions. I know a lot of tutorial stuff gets into shading really early. Press on Entry Point and press a little arrow on right and then edit.

Register now! share|improve this answer answered Mar 15 '15 at 9:48 csundberg 11 add a comment| Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign If I recall correctly, all of the files in your project will compile down to .obj files. Posted 05 June 2013 - 11:40 AM It sounds like what you're needing is a tutorial on how to get C++ configured for DirectX and then to use a HLSL shader

more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed I've only done HLSL in XNA. Was This Post Helpful? 0 Back to top MultiQuote Quote + Reply #6 BBeck Here to help. Edited by Станислав Stanislav Tuesday, September 18, 2012 8:02 PM Tuesday, September 18, 2012 8:01 PM Microsoft is conducting an online survey to understand your opinion of the Msdn Web site.

if( compilationMsgs != 0 ) { MessageBoxA(0, (char*)compilationMsgs->GetBufferPointer(), 0, 0); ReleaseCOM(compilationMsgs); } // Even if there are no compilationMsgs, check to make sure there were no other errors. Is there a Korean word for 'Syllable Block'? If I'm misunderstanding what's going on forgive me. But I'm sure that code in that link I provided will show you what you need to do.

But if that is what's going on I would say don't use High Level Shader Language. If you create a standard Win32 project it creates all of the barebones code you will need in 98% of every Windows app you create in C++ for you. Broadbent 1813 blogs.msdn.com/b/chuckw/archive/2012/05/07/… - be certain to check the second para under the "Visual Studio 2012 and HLSL" if you're going to take the second option. –Le Comte du And that's how it knows where to start executing.

But it looks like it might explain the basics of how to get things configured and setup. I came across something about turning FXC off when googling your error message. EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. For me it was helpful.

When it doesn't find that entry point, I think it assumes its a console app and looks for the "main" function instead of WinMain. Convert mp4 to mp3 Using Shell Script Why (in universe) are blade runners called blade runners? Suggestions? –antf Jan 5 '15 at 12:55 add a comment| 3 Answers 3 active oldest votes up vote 7 down vote The option below only works on Visual Studio 2012 or Anyway, maybe that's not what you have going on at all.

That was all I had to do to get it to compile. The tutorials in the link above will probably get you pointed in the right direction. do I also have to set it to shader 5 considering it is mentioning vs_5_0 in the shader file? asked 4 years ago viewed 8228 times active 4 years ago Hot Network Questions How to use the binomial theorem to calculate binomials with a negative exponent Show that a nonabelian

Questions or Comments? Posted 16 June 2013 - 10:17 AM I just had a problem like the one I described above, and so I thought I would post my own solution. share|improve this answer answered Sep 18 '12 at 20:06 Sts 1 -1 Please at least summarize solutions from links in case they get deleted. –Markus von Broady Oct 4 You probably didn't add the file in the solution explorer by going to add new item and choosing hlsl file, which i'm guessing is what he has done on Nov 26

If you choose to participate, the online survey will be presented to you when you leave the Msdn Web site.Would you like to participate? Is the NHS wrong about passwords? It sais: Error X3501: 'main': entrypoint not found ??? Is This A Good Question/Topic? 0 Back to top MultiQuote Quote + Reply Replies To: VS-2012 won't compile when i add a .hlsl file? #2 anonymous26 D.I.C Lover Reputation: 1

I had to right click on "Source Files" and add a blank .cpp file for each section of code and copy and paste it. The system checks if there is any functions that's called main(), if not, it just breaks. And (although I've never used anything higher than VS2010 and haven't coded in C++ for awhile) there should be a place in the project settings to define which file is the Modulo % with big number- Infinity error - Javascript Why does argv include the program name?

I know a lot of tutorial stuff gets into shading really early. Why can't it find my entrypoint the moment i add that hlsl file? And probably the intermediate level of 3D game programming as I'm not sure anyone really uses HLSL in 2D much except for advanced special effects... In the United States is racial, ethnic, or national preference an acceptable hiring practice for departments or companies in some situations?

I have tried a variation of the following article: http://social.msdn.microsoft.com/Forums/windowsapps/en-US/51859322-fc36-4946-b4cb-b5971fcaa9e5/fxc-error-x3501-main-entrypoint-not-found?forum=wingameswithdirectx but just can't get it to run. Username or email: Forum Password I've forgotten my password Remember me This is not recommended for shared computers Sign in anonymously Don't add me to the active users list Privacy Policy If I'm misunderstanding what's going on forgive me. DirectX 12 - Bra...

In order to compile the samples you need to have the Project's Properties > Config. But that's not the way it is intended to be used in the code. Happy programming! In this case, go to "HLSL Compiler" / "Entrypoint Name" and then type the desired entry-point and set the "Shader Model".

However, my shader won't compile. In the code it is used by this call: result = D3DX11CompileFromFile( filePath, 0, 0, entry, shaderModel, shaderFlags, 0, 0, buffer, &errorBuffer, 0 ); In the code you feed the file share|improve this answer edited May 16 '14 at 2:12 answered Dec 4 '13 at 1:38 zdd 4,04852249 I'll give this a try as soon as possible. –Jimmyt1988 Dec 4 Reputation: 785 Posts: 1,878 Joined: 24-April 12 Re: VS-2012 won't compile when i add a .hlsl file?

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. Try this http://www.zettabyte.ws/viewtopic.php?f=41&t=1015. output.color = input.color; return output; } //////////////////////////////////////////////////////////////////////////////// // Pixel Shader //////////////////////////////////////////////////////////////////////////////// float4 ColorPixelShader(PixelInputType input) : SV_Target { return input.color; } //////////////////////////////////////////////////////////////////////////////// // Technique //////////////////////////////////////////////////////////////////////////////// technique10 ColorTechnique { pass pass0 { SetVertexShader(CompileShader(vs_4_0, By doing this you can then set the entry point to your Technique name - which in your case is "RenderConstantBuffer".

on Oct 05 `15 posted by: iedoc tutorial Views: 6176 04. Google is awesome. And probably the intermediate level of 3D game programming as I'm not sure anyone really uses HLSL in 2D much except for advanced special effects... So, you may have to compile that into an .obj file or something and then manually link it in.