error x4000 Alledonia Ohio

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error x4000 Alledonia, Ohio

Back to top #3 Omid Ghavami Members -Reputation: 1003 Like 0Likes Like Posted 15 May 2007 - 01:56 AM The error message is quite clear in my opinion, you haven't Browse other questions tagged c arrays memory initialization hlsl or ask your own question. Search User Find More Posts by x4000 Find Threads by x4000 10-21-2011, 09:45 AM #3 mabtreet Join Date: Jul 2010 Reputation: 0 Posts: 5 I looked on your forum I've tried several things like giving it a default value but it just doesn't work.

Back to top « Prev Page 6 of 92 4 5 6 7 8 Next » Back to File topics Reply to quoted postsClear The Nexus Forums → IPB skins Privacy Policy Legal Steam Subscriber Agreement by Dave Calabrese · in Torque Game Engine Advanced · 09/15/2007 (9:29 am) · 2 replies I ran my shader and got the following error: C:\Torque\TGEA_1_0_3\example\shaders\diffuseBumpP.hlsl(42): error X4000: variable 'bumpPos' used All rights reserved.

Register now! Register now! Then I choose to "uninitialize" ouput.depth, and it proves that it's ok when I wrote API like this: D3D10_DEPTH_STENCIL_DESC dsDesc; dsDesc.DepthEnable = true; //note: if false,then won't discard automatically! in the ps code, actually sometimes I just don't want to update the depthbuffer.

mabtreet View Public Profile Search User Find More Posts by mabtreet Find Threads by mabtreet 10-21-2011, 06:12 AM #2 x4000 Arcen Games, LLC Join Date: Oct 2009 Reputation: even with google and answerhub are hard to solve/find solutions for. Login to reply to this thread Post a blog Add a resource Start a Thread All Products 3rd Party Addons iTorque 2D iTorque 3D TGE TGEA Torque 2D Torque 3D Pro This log is in your Oblivion directory.

The array is declared as follows: float4 colors[(blurRadius*2+1)*(blurRadius*2+1)]; and then I proceed to assign them values using a for loop for(int i = -blurRadius; i<= blurRadius; i++) { for(int j = If you wish to continue this conversation start a new topic. Examples Microphone or Speaker is None Ambient noise is too high or level is too low Front R : None Front R : Phase Front panel Display Connections Playback Error details Viewable by all users 1 answer: sort voted first ▼ oldest newest voted first 0 Hmm, just as I posted this..

Rear panel Settings • Connect the included Setup and measurement microphone to the SETUP MIC jack of this unit. • Check the speaker connections. • Either turn off any device generating Be quiet, I'm busy hunting wabbits. Edited by AllEightUp, 07 April 2013 - 01:19 PM. Join them; it only takes a minute: Sign up Initializing arrays with unknown size in HLSL up vote 1 down vote favorite I have a small fragment shader that operates on

OBGE Liquid Water Started by Site Bot , Apr 01 2011 02:11 PM « Prev Page 6 of 92 4 5 6 7 8 Next » Please log in to reply Associate Dave Calabrese Cerulean Games About the author Recent Threads Game Jam to earn money for Colorado fire fighting efforts! Usually I would just we-write the function to take out the return statements and the error would go away. That was it.

The contents of your OBGEv2.log. This is found in your my documents/my games/oblivion directory. The Blog | The Book Back to top Back to Graphics Programming and Theory Old topic! Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic.

You cannot reply to this topic 7 replies to this topic #1 yk_cadcg Members -Reputation: 100 Like 0Likes Like Posted 15 May 2007 - 01:45 AM Hi, below hlsl 10 SM5 - Warning X3554 - Unknown att partitioning, or attribute invalid for this statement, valid is domain. Try commenting out the lines involving editini and then applying the ini tweak: "OBGE - Liquid Water, Install [Oblivion].ini" in wrye bash @Polluxval: Supply the following: Your Operating System. Premium Member 661 posts Could you please tell me what the difference between this mod and the Realistic Water mod (http://tesnexus.com/...le.php?id=37794) is, if you are able to?

I have no idea why it solved it but it did. -Benny- Back to top #5 lipsryme Members -Reputation: 1438 Like 0Likes Like Posted 07 April 2013 - 01:17 PM could be a problem too. Cheers! Don't show me this message again.

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. Yes, that was the problem. Please re-enable javascript to access full functionality. Usually I would just we-write the function to take out the return statements and the error would go away.

Page 1 of 1 (3 posts) Previous Discussion Next Discussion Need Help?Terms of UsePrivacy & CookiesCode of Conduct © 2016 Microsoft Corporation All rights reserved Game Development Tools and Software HomeProductsTorque How to tell why macOS thinks that a certificate is revoked? Any ideas ? Portfolio/Blog:http://marcel-schindler.weebly.com Back to top #2 LancerSolurus Members -Reputation: 629 Like 0Likes Like Posted 07 April 2013 - 01:07 PM Have you tried expanding it out and set x,y & z

Username or email: Forum Password I've forgotten my password Remember me This is not recommended for shared computers Sign in anonymously Don't add me to the active users list Privacy Policy Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. output.depth = 1.f; return output; } warning X4000: Use of potentially uninitialized variable (output) Back to top #2 Alan Kemp Members -Reputation: 772 Like 0Likes Like Posted 15 May 2007 Make all the statements true What's the most recent specific historical element that is common between Star Trek and the real world?

If yes is there a fix?If no than nevermind Back to top #52 tomerk Posted 10 April 2011 - 06:32 AM tomerk Enthusiast Members 225 posts @ buchananjesse: Known issue, check Thanks, Brian! bool result = false; if(x <= y) { result = true; } else { result = false; } return result; Edited by lipsryme, 07 April 2013 - 01:23 PM.