error x4000 use of potentially uninitialized variable Ambrose North Dakota

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error x4000 use of potentially uninitialized variable Ambrose, North Dakota

Also, do you know why dx transparency will make other dx materials behind it invisible? Since Ishiiruka loads things Asynchronously, it requires more RAM from your system. Why are unsigned numbers implemented? Sign in to comment Contact GitHub API Training Shop Blog About © 2016 GitHub, Inc.

If it might help, here's the bit of code: float4 TransSampler = tex2D(TransSampler,IN.Texcoord0); Edit: Should I post the entire block of code? Thus ultimately failing the compilation of the shader. ;) Solution -> either change the name from that float4 variable if the actual sampler is called TransSampler, and use that new variable Edited by AllEightUp, 07 April 2013 - 01:19 PM. doesn't appear to be in 528.

The Blog | The Book Back to top #4 Benny Stralberg Members -Reputation: 1102 Like 0Likes Like Posted 07 April 2013 - 01:14 PM I had this error the other Oh noes, Elmer Fudd has invaded GameDev.net!!!!! (see above "we-write") Sorry, just couldn't resist........... more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed ghost commented Jun 10, 2016 Just updated to 50.0a1, the message is still there Firefox Nightly is something else.

I screwed up), I would want the compiler to let me know. You’ll be auto redirected in 1 second. I've tried several things like giving it a default value but it just doesn't work. Already have an account?

Sorry for noob questions, Im learning As for ram, I have 12gb and gpu with 6gb ram. although it isn't working quite like it should. In case you're interested, this is what happens: He creates a new 4 component vector (in this case, implemented as a color) called TransSampler. Reload to refresh your session.

Much appreciated! I would suspect it would fix your problem. ******************************************************************************************Youtube Channel Back to top #3 MJP Moderators -Reputation: 18001 Like 4Likes Like Posted 07 April 2013 - 01:13 PM I have visual-c++ warnings initialization share|improve this question asked Apr 23 '12 at 16:50 Mehrdad 103k64310614 add a comment| 3 Answers 3 active oldest votes up vote 2 down vote accepted The compiler That is also why it happens FASTER with Prefetch on.

float Fresnel < string UIWidget = "Slider"; string UIName = "Specular Fresnel"; float UIMin = 0.0f; float UIMax = 100.0f; float UIStep = 0.01f; > = 1.0f; But if you can It seems to act more like another spec node. Performance may improve by using a non-gradient operation three.js:16531:7 Error: WebGL: texImage2D: Chosen format/type incured an expensive reformat: 0x1908/0x1401three.js:18909:8 Error: WebGL: texImage2D: Chosen format/type incured an expensive reformat: 0x1907/0x1401three.js:18909:8 stefnotch commented Commentaire optionnel pour le Retweet Recherches sauvegardées Supprimer Compte certifié @ Utilisateurs suggérés Compte certifié @ Compte certifié @ 140 Retweeter Tweeter Fermer Êtes-vous sûr de vouloir supprimer ce

Dev centers Windows Office Visual Studio Microsoft Azure More... Maph09-09-2009, 09:18 PMWell, the guy who wrote that deserves a good kick in the arse. :) It's not an input problem you're seeing, it's just a syntax error. Haha yep that's the one. They're more knowledgeable for this kind of stuff.

Maph09-10-2009, 07:33 AMThat is one big shader. :) Either way, onward to the fix! Why is it a bad idea for management to have constant access to every employee's inbox "all empires will suffer the same fate should the lessons from history go unlearnt" Any Ace-Angel08-24-2009, 02:24 PMHm, did you try the Autodesk forums? this guy is stupid ) 👎 2 Owner mrdoob commented Sep 24, 2016 makc commented Sep 25, 2016 yes, you get more errors now.

but I don't really understand why this is happening here, since AFAIK it's impossible for the variable to remain uninitialized. –Mehrdad Apr 23 '12 at 17:59 Most likely it's Portfolio/Blog:http://marcel-schindler.weebly.com Back to top #6 AllEightUp Moderators -Reputation: 5565 Like 0Likes Like Posted 07 April 2013 - 01:19 PM I have occasionally run into an issue with the HLSL compiler Back to top Back to DirectX and XNA Old topic! I would heavily suggest converting all of your packs to .DDS format though if they aren't already.

Is it appropriate to tell my coworker my mom passed away? thyroid09-10-2009, 04:37 PMlol its on page two... makc commented Jun 10, 2016 49.0a1 here ghost commented Jun 10, 2016 • edited 49.0a1 here 47.0 is the latest official version. 48.0b1 is the latest beta. Nouveau sur Twitter ?

good explanation Maph. Inclure le Tweet original Inclure le média Aperçu Fermer Se connecter à Twitter Se souvenir de moi · Mot de passe oublié ? the one Jon brought... Which is not a sampler2D, but a float4!

Fermer Intégrer ce Tweet Embed this Video Ajoutez ce Tweet à votre site web en copiant le code ci-dessous. ha ha Maph09-09-2009, 09:25 PMLol, I'm no shading expert, I just like writing and experimenting with them. :) These are simple errors, and they're easy to fix. On many hardware configs WebGL does not even work on this browser. In that case r is uninitialized hence the error.

Im not even sure who wrote it. Reload to refresh your session. I have no idea why it solved it but it did. -Benny- Back to top #5 lipsryme Members -Reputation: 1438 Like 0Likes Like Posted 07 April 2013 - 01:17 PM If that's no good, you could achieve the same effect by writing an invisible pixel, provided you can find an appropriate depth value to write with (or simply disable depth-writes, if

Maph08-24-2009, 02:26 PMIt means that in the shader it's expecting a texture image, and not a color. ;) Edit: Can you trace back to which parameter it gives you that error?