getfrontbufferdata error Zebulon North Carolina

We want to be your first choice in quality service for all your computer needs. Our company was established in 1996 and we have been responsible for providing outstanding on site services, in home or office, for complete hardware and software repairs ever since. Our regular customers particularly value the very competitive rates and personalized service we provide. Our business is operated out of Selma NC. Providing service to Johnston and surrounding counties. Whether you or your business needs help with repairing or upgrading your existing PC, you desire a custom built PC, or need assistance loading software, we can help. Our services are mobile and include, but are not limited to: virus and spyware cleanup, data recovery, setting up preventative maintenance program, backing up precious data, networking your home and small business, system administration services on Windows products, installing virus prevention. If you are not familiar with our company, we would be pleased to hear from you. Please let us know what your needs and questions are, we will be more than happy to help. Our company is built on the principles of providing reliable quality service at a reasonable price. Our unique service has established our place in this industry for the past 14+ years. This allows us to make a distinctive and substantial impact on our clients. We offer computer services through-out Johnston County, North Carolina and the surrounding areas. Prompt reliable service at your home or business and all work is guaranteed. Prices are very competitive since we don't have the overhead of a physical store location. Microsoft Certified Professional available on staff for all of your needs. We've been in business since 1996. References are available at your request.

Address 125 Mccormick Dr, Selma, NC 27576
Phone (919) 915-3241
Website Link

getfrontbufferdata error Zebulon, North Carolina

reading through the definition of `\cfrac` in AMSMath What Accelerates a Vehicle With a CVT? asked 2 years ago viewed 721 times active 8 months ago Linked 1 Directx 11 Front Buffer 0 using GetFrontBufferData(), & place screenshot in separate device backbuffer 0 IDirect3DDevice9::GetFrontBufferData fails with Thanks to your comments, I've been told that I should analyze pScreeInfo->pData content when I was in 16bits (thanks to Niello). and now the game is running again.

That simple. Regards,Petter Top Log in to post comments Lu N. I read that getfrontbufferdata is very slow, and it´s. So, using any GPU API brings no significant gain.

A crash! (That I haven't seen anybody else post yet...) Surf To: Caravel BoardsThe Illumination General Contests The Site Development Press Clippings DROD BoardsHolds Hints and Solutions Flash DROD Hints and Looking at your solution, it seems like all you were missing was explicitly setting the vpp.Out.FourCC to NV12. Thu, 01/17/2013 - 18:32 Hi Petter, Thanks. All samples get input from yuv file.

Why did Moody eat the school's sausages? No Can I reply? The time now is 10:04 PM. It is no longer part of the standard for C, but it is nevertheless, included in the very latest Pelles C versions.

diff --git a/sample_encode/src/pipeline_encode.cpp b/sample_encode/src/pipeline_encode.cpp index a6e0860..90d544a 100644 --- a/sample_encode/src/pipeline_encode.cpp +++ b/sample_encode/src/pipeline_encode.cpp @@ -426,7 +426,8 @@ mfxStatus CEncodingPipeline::InitMfxVppParams(sInputParams *pInParams)      }      // input frame info -    m_mfxVppParams.vpp.In.FourCC   I get the same error :/ "undefined reference to `[email protected]'" 05-25-2008 #7 Elysia View Profile View Forum Posts C++まいる!Cをこわせ! Join Date Oct 2007 Posts 24,478 Did you link against the correct ill try fullscreen.... Forum Today's Posts C and C++ FAQ Forum Actions Mark Forums Read Quick Links View Forum Leaders What's New?

Top Log in to post comments jianfeng s. Some things to keep in mind when using "GetFrontBufferData" in this context:- Not only does GetFrontBufferData require output surface to be of type D3DFMT_A8R8G8B8. That is why you get that compile error. I just get a black image on my Desktop N°xx.bmp file Thank you very much for your help.

All rights reserved. This is very likely not supported. I have tried to compile some samples and read some articles but I can´t get it to work. Media SDK  sample_encode showcases how to use VPP ahead of encode, Regards,Petter Top Log in to post comments Lu N.

or? So I changed VppParam's FourCC value from NV12 to RGB4 on InitMfxVppParams() of sample_encode sources. I use this way, and it works, but I never tried it in 16bits. –Niello Sep 16 '14 at 2:23 1 For an example you may look at‌EM/…. Originally Posted by Adak io.h certainly IS included in some modern compilers.

What actually are virtual particles? Log in to post comments Petter Larsson (Intel) Wed, 01/16/2013 - 14:09 Hi Lu, GetFrontBufferData captures the front buffer in native format which is: D3DFMT_A8R8G8B8 But Media SDK EncodeFrameAsync can only process EncodeFrameAsync(NULL, &Encode_surface, &pCurrentTask->mfxBS, &pCurrentTask->EncSyncP);  // Encode //************************************************************************************ Thank you for your reply. In fullscreen the screenshots only gets black, but in windowmode it´s working fine, why?

Join Date Mar 2007 Location Australia Posts 3,459 Not sure if you should be releasing the buffer if it failed? RGB32 to NV12 converison can be done using Media SDK VPP component or via other custom color converison routines you may have. Hi, I am trying to take a screenshot using directX. Tue, 01/15/2013 - 19:42 Hi,   I want to do the screen capture(1920*1080) via DirectX function GetFrontBufferData, and use IDirect3DSurface9 with input for h.264 encoder, but the encoder is without any output video

Also sample_encode sample has functionality for VPP processing before encode. Could you help to check which items I need to modify, thanks. //Run Encoder while (MFX_ERR_NONE <= sts || MFX_ERR_MORE_DATA == sts ) {        sts = GetFreeTask(&pCurrentTask);    Since you''re using the back buffer width and height, that might not match the size of the display, which is what GetFrontBufferData expects.Does the debug runtime not report more information when Because I am working with a 16 bits monitor, when executing the memcpy, the surface memory is corrupt and this leads to a black screen.

Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS. (ACI version in "Module3.asc", line 3005 from "GlobalScript.asc", Because I think this can't be done. Yes Words Filter Enable? If someone cant find anything. 05-26-2008 #13 Elysia View Profile View Forum Posts C++まいる!Cをこわせ! Join Date Oct 2007 Posts 24,478 But you haven't created any devices yet!

Back to top Back to DirectX and XNA Old topic! Thank your for your help –Robert Jones Sep 10 '14 at 14:41 1 You should download and use PIX for debugging D3D9 calls. –derpface Sep 19 '14 at 13:50 |