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Keep Burin away from the water at this stage, or he'll kill all tentacles as they attack, depriving those who could benefit from the XP. Please enable JavaScript in your browser. Criteria The Lich King slain NPCScan Information and Addon Downloads for NPCScan/npcscan add 36597 The Lich KingTomTom Information and Addon Downloads for TomTom/way Icecrown Citadel 49.8 52.8 The Lich KingGains You On hard, you also don't want to recruit too much for fighting the undead, but it's only because going on an offensive early against them will get you crushed by a

Hints/Spoilers... Then, you should probably hire Bowmen and more Spearmen. Spoilers... They are slow, lawful and may not be able to take four hits from a Troll, like if they fail to kill a Troll and then the Troll attacks.

But then by turn 10, there should be many few Saurians alive. "Standard Line" strategy: Form a line from the west board edge diagonally up towards your keep across the two Spoiler... Quick Horsemen are especially nice, as they can transfer between two strategically placed villages in one turn, for healing on the go. Strategy...

Did I miss a hint earlier in the scenario? On your last turn of recruitment when you have about 80 gold, recall some advanced units if need be, like Master Bowmen and Rangers. The first front is the south land area. Don't overlook Pikemen/Halberdiers, which are useful in many levels; pierce attacks work well against Drakes and against the dragon, and they are handy for defensive roles especially repelling Wolf Riders.

A White Mage, a couple Trappers and some Bowmen would make a good escort. So, while you're still able to see, note the troop dispositions (especially Chocobones.) The first wave is largely at night and will have Goblin Knights and Pillagers, and later Chocobones and not terribly tough. XP: Use this level to get experience.

Knock out the southeastern leader in a blitz. It is best to use ranged attacks against the spider, so leveled mages are good here. If you can wait, do it last, as you will come out of it with a lot of gold, which you will need for the first scenario after the quests, The Scenarios A Summer Of Storms This is a relatively easy scenario, so gear your recruitment and strategy with an eye towards gathering XP.

Killing one leader gives more gold to the other, so when you've defeated pretty much all the southern leader's forces, just plant a level 3 or two in his keep and Recruitment... It uploads the collected data to Wowhead in order to keep the database up-to-date! Poachers are key here, due to the swampy terrain and their chaotic alignment.

After the undead leader is assassinated and the first wave is broken, you may advance cautiously due north or to the northwest along the coast and ultimately finish off the two Send a unit with leadership with them and they can even deal some amount of damage and be used to finish off wounded enemy, though at night you should just let Be careful if you recall your loyal Iron Maulers (leveled up Heavy Infantrymen from the Fall). Recall or recruit Spearmen and Bowmen to man the lines.

The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! Strategy... At least one Silver Mage is highly desirable, along with a speedy unit (e.g., Fugitive, Footpad, or Horseman) to capture villages for the Silver Mage to use north of the river. Ethyrdude Posts: 9 Joined: September 11th, 2006, 2:16 am Top Reply with quote by Skyhunter » March 18th, 2007, 11:06 pm (1) What difficulty levels and game versions have you

A Final Spring - 1-2 Silver Mages 14. Your loyal Heavy Infantry / Shocktroopers should head south. Just remember, Paladins can't go into deep water and undead can. Recruitment...

Lord Jevyan Posts: 32 Joined: July 16th, 2006, 1:07 pmLocation: Italy Top Reply with quote Might have a problem by jbumbaugh » September 8th, 2006, 11:51 pm Playing this scenario By contrast Sarah is a well-loved girl of noble birth. Along with the mounted units should go some escorts, speedy foot units intended to kill things like Goblin Impalers, which make even Grand Knights nervous. Additionally, many of your units cannot go on mountain hexes, so it's easier to maintain your lines if everyone stays close to the valley.

Quick striking like this you end up fighting a lot less undead. On medium, don't recruit too much for fighting the undead - 2 Paladins at most, 1 or 2 Thugs, the stormy Merman, and the nearest Mage working with your land force Strategy... You are not logged in.

It's also worth recruiting 5-10 L1/L0 units to take the brunt of the first wave of attacks; you can use any combination of Footpads, Poachers, Thugs, Spearmen, and Peasants, as you