external/mesa3d/src/glsl/linker.cpp error Felts Mills New York

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external/mesa3d/src/glsl/linker.cpp error Felts Mills, New York

These trees will contain references to \c ir_variable nodes that * do not exist in the target shader. Quick Reply Reply romified View Profile View Forum Posts 31st December 2011, 01:30 PM |#9 Senior Member Thanks Meter: 50 More 111 posts Join Date:Joined: Jul 2011 Less Quote: Said something like "unable to fetch objects" or something. So, I just did repo sync again and it errored out almost immediately.

Yes, I had the same error last night and again early this morning. This should * be the common case. */ if (num_attr == 0) return true; qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare); /* VERT_ATTRIB_GENERIC0 is a psdueo-alias for VERT_ATTRIB_POS. In addition, if the globals have * initializers, the values of the initializers must be the same. */ ir_variable *const existing = variables.get_variable(var->name); if (existing != NULL) { if (var->type != However, it * should be safe to assume the total number of slots consumed by an array * is the number of entries in the array multiplied by the number of

external/oprofile/libpp/format_output.h:94:22: error: reference a€?countsa€? For Cyanogenmod 9 (Ice Cream Sandwich) you'll have to pull from the Cyanogenmod repository. does not name a typ 解决方法: $vi external/gtest/src/../include/gtest/internal/gtest-param-util.h +#include 摘自 坚持到底的Embedded Zone 点击复制链接 与好友分享!回本站首页 文章来源:http://www.bozhiyue.com/anroid/wenzhang/2016/0810/356685.html 返回上一页返回分类 上一篇:Android各种资源详解 下一篇:Android类参考---HandlerThread 分享到: 新浪微博 腾讯微博 相关 [转]android sqlite db-journal文件产生原因及说明 android中按back键返回上一个activity,如何重新调用上一个activ 详解Android中AsyncTask的使用 Android开发之属于你的短信验证码(一) or would doing a git clone https://github.com/JackpotClavin/ICS...ire-Vendor.git set everything up to build?

The first thing you need to build from source is to actually get the source. For Cyanogenmod 9 (Ice Cream Sandwich) you'll have to pull from the Cyanogenmod repository. Quick Reply Reply Post Reply Subscribe to Thread Page 1 of 16 1 2 3 11 Last Tags building, guide, ics, rom, source vBulletin Message Guest Quick Reply (no urls I deleted the source directory and tried again but failed in the same spot.

Successive calls pass the return value of the previous call for * \c last and \c true for \c make_copies. * * \param instructions Source instruction stream * \param last Instruction With GLSL 1.30 and later, the versions * of all shaders must match. */ assert(min_version >= 100); assert(max_version <= 130); if ((max_version >= 130 || min_version == 100) && min_version != I have successfully synced the CM7 repo in another directory so I'm pretty sure my computer is set up correctly. In the guide here (which is meant to build CM7 for the Droid X) it's identical for the Kindle Fire.

Assign locations for any matching inputs and outputs. * * 2. In the terminal, navigate to your /android/system/ folder, and type the command: . build/env-setup.sh Then I run lunch and select 8. cannot be declared a€?mutablea€? [-fpermissive] In file included from external/oprofile/libpp/format_output.cpp:26:0: external/oprofile/libpp/format_output.h:94:22: error: reference a€?countsa€?

Once those are done, it's building time. Sent from my Kindle Fire using Tapatalk Quick Reply Reply foxdog66 View Profile View Forum Posts 30th December 2011, 09:54 PM |#5 Senior Member Thanks Meter: 50 More 462 For the vendor files, they go into /android/system/vendor/amazon/otter You'll have to make the amazon and otter folders, but the vendor files should go in them so any random file, say, otter-vendor.mk In the guide here (which is meant to build CM7 for the Droid X) it's identical for the Kindle Fire.

This will cause the variable * to have a location assigned. */ if (var->location == -1) { var->mode = ir_var_auto; } }}voidassign_varying_locations(struct gl_shader_program *prog, gl_shader *producer, gl_shader *consumer){ prog->VaryingSlots = 0; The size is inferred from the * max_array_access field. */ if (linked != NULL) { foreach_list(node, linked->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var == NULL) continue; if Google has reported some syncing issues for some including myself (took me over 20 times yesterday to sync) Sent from my Galaxy Nexus using XDA App Quick Reply Reply The Following Hosted by Leaseweb We're Social 博之阅 首页 移动开发 编程语言 Web前端 架构设计 互联网 数据库 系统运维 云计算 面试题 研发管理 博客列表 API管理平台 [ 登录注册 ] 文章 android 4.0编译错误 2016/08/10 15:20 [db:作者] 返回上一页 1、 ************************************************************

Sep 18, 2012 #14 [email protected] Works for me too Sep 26, 2012 #15 [email protected] android_x86 has still not fixed this problem yet. Other * driver behave this way, and one or two applications seem to * rely on it. * * Neither declaration needs to be modified here because the array * sizes Appliations that variable * access it must redeclare it with a size. The full location of the linker.cpp file is "external/mesa3d/src/glsl/linker.cpp" from with in your android source directory.

These * will eventually get pulled into the shaders 'main'. */ if (var->mode == ir_var_temporary) continue; /* If a global with this name has already been seen, verify that the * You can follow that guide up until you do this command "cd ~/android/system/" The next step of that guide would pull the CM7 repository, but we want CM9 (ICS). Unless. build/envsetup.sh && brunch otter That should be it!

And the post I'm sure will be very useful for people to get started building. Are you a developer? -- XDA Classic -- XDA 2010 -- XDA 2013 ---- XDA 2013 Beta - 1024 -- XDA 2015 ---- 2015 - Dark Theme More info Contact Rules This guide is designed around building on Ubuntu as well. There will be only one * active uniform reported by the GL per uniform array. */static voidupdate_array_sizes(struct gl_shader_program *prog){ for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { if (prog->_LinkedShaders[i]

See * "glsl1-varying read but not written" in piglit. */ linker_error_printf(prog, "fragment shader varying %s not written " "by vertex shader\n.", var->name); prog->LinkStatus = false; } /* An 'in' variable is CyanogenMod/[email protected] ? Any variables that have * matching outputs already in the symbol table must have the same type and * qualifiers. */ foreach_list(node, consumer->ir) { ir_variable *const input = ((ir_instruction *) node)->as_variable(); Assign locations to any inputs without assigned locations. */ if (prog->Attributes != NULL) { // declare attributes if they haven't been already by BindAttribLocation gl_program_parameter_list * attributes = prog->Attributes; foreach_list(node, sh->ir)

Once that's done, you can "repo sync -j16" and it will start downloading the source. Said something like "unable to fetch objects" or something. Assign locations for inputs that have user-defined (via * glBindVertexAttribLocation) locatoins. * * 3. The type of the array * is returned in type.

intermediate Main_*.java files (for stacktrace analysis) can be found under out/host/linux-x86/obj/EXECUTABLES/dx-tests_intermediates/mainfiles ################################## 解决办法1: vim cts/Android.mk #include cts/CtsTestCoverage.mk #include $(call all-subdir-makefiles) 解决办法2: install sun-jdk-6 #################################### # ld exsahust error ulimit -s 16384 It is now a valuable resource for people who want to make the most of their mobile devices, from customizing the look and feel to adding new functionality. Going to try this tonight. This should always have been included in that file (always directly include the headers that define the APIs you use!), but it probably worked because some transitive include from the project

For the vendor files, they go into /android/system/vendor/amazon/otter You'll have to make the amazon and otter folders, but the vendor files should go in them so any random file, say, otter-vendor.mk You'll also have to download a few packages for Linux like Java, and they will have to be put in a PATH folder. Android is the easiest to build on Linux, primarily Ubuntu. Assis a blog about computers and other funny things Skip to content acassis 2:35 pm on November 12, 2012 Error: expected primary-expression beforetoken If you are getting this error message

Fill in your details below or click an icon to log in: Email (required) (Address never made public) Name (required) Website You are commenting using your WordPress.com account. (LogOut/Change) You are Instead of pulling Gingerbread, you'll want to pull ICS copy this: repo init -u git://github.com/CyanogenMod/android.git -b ics It may ask you for your name and email address. Since it's a property of the language and not a property of * types in general, it doesn't really belong in glsl_type. */unsignedcount_attribute_slots(const glsl_type *t){ /* From page 31 (page 37 Imagine a case where a shader * FINISHME: without an initializer is linked in two different * FINISHME: programs with shaders that have differing * FINISHME: initializers.

The compiler or linker * determines the highest index used.