game maker graphics error Toccopola Mississippi

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game maker graphics error Toccopola, Mississippi

this is the way to fix your problem guys. A/B Testing Using The Command Line The YoYo runner also benefits from a special command line parameter: -game : loads the given game file Why would you use this? I applaud the fact they even made a game, I know how much work that takes. Notice that the 3 corpses are all slightly out of alignment with the pixel grid, but everything else seems to be fine.

Then you can make another - and another. I guess I was wrong about your intentions with the software, but your view on GM is very inconsistent with your work. Rex says: February 16, 2012 at 1:29 pm Actually, I think one of the most amateurish things I see in Game Maker games is the use of overly saturated and/or clashing Content must be directly related to GameMaker Content must be in English Content must not be obscene, illegal, racist, or offensive Content must adhere to the Additional Content Regulations Submissions seeking

Do you think they will come back to play the update after you finish the storyline a month later? Ridiculous. More important a point would be that people keep graphics the same/similar style, or don't neglect sound/music aspects of the game. (like throwing in any old .mp3 to loop away, with share|improve this answer answered Mar 6 '14 at 22:46 David Chircop 111 Although this does work for up-scaling on certain resolutions it won't for all of them, GM also

Join them; it only takes a minute: Sign up Here's how it works: Anybody can ask a question Anybody can answer The best answers are voted up and rise to the A game can have nice graphics, but it's not really that important. If you set the view port on screen to double the view size in room, Game Maker should just double the visual size of everything onscreen, and it does. subreddit_guidelines() Content that does not follow the subreddit guidelines is subject to deletion, so please do your best to follow them.

You tried drawing the bodies with a floored x and y in their draw events? Well, of course it does. Scaling - Here you can choose to maintain aspect ratio (so a 4:3 room will be "letterboxed" on a 16:9) or to scale fully (stretching the image to fit the full screen). I don't get into rants in the public domain anymore, and I don't see this going anywhere reasonable.

All trademarks are property of their respective owners in the US and other countries.Some geospatial data on this website is provided by geonames.org. NOTE : Be aware that the larger the size of the texture page, the less compatible your game will be.   Installer Windows games are created with an installer (previous versions of GameMaker If your graphics card has little memory, try switching your computer to a lower resolution." I know however that this is not the true issue. Instead we are going to create a couple of tiny "batch" files to handle this.

With modern technology, is it possible to permanently stay in sunlight, without going into space? That's the real deal. You're done, and now have nice, crisp scaling =D share|improve this answer edited Mar 7 '14 at 10:06 answered Nov 22 '13 at 10:43 Blue 3,3731638 I want to Earlier someone commented on ‘poor article', and look, don't take that too negatively, but it kinda is.

It's worth noting that the in -output and -debugoutput can be the same one if desired, as the file is opened and closed on each write. Textures (sprites and backgrounds) are stored on texture pages, and if you have a lot of image assets in your game, then GameMaker: Studio has to swap between texture pages to That will keep the Blocky sort of feel Above is a game im workin on ATM, i did just that! All rights reserved.

Or try making your game full screen and force the resolution as a test? You think that is snobbery? Also here's a Dropbox link to download the game if that would help. Apparently I was wrong.

permalinkembedsaveparentgive goldaboutblogaboutsource codeadvertisejobshelpsite rulesFAQwikireddiquettetransparencycontact usapps & toolsReddit for iPhoneReddit for Androidmobile websitebuttons<3reddit goldredditgiftsUse of this site constitutes acceptance of our User Agreement and Privacy Policy (updated). © 2016 reddit inc. oh!... Read this to get a better idea of how a ‘serious indie' views GM: http://moacube.com/blog/professional-developers-look-at-gamemaker/ ""[snip]..But either way, you are dreaming if you think any end user will be impressed. Your article seemed to be less about the end user, and more about GM snobbery.(for lack of a better way of explaining it) Don't use GM default graphics (why?

Here's a Dropbox link to download the image. To get this working you must first create a Windows executable of your game and have it installed on your test machine. Neither of this changes any of my points regardless. When I launch the game, all scaled-up textures are really blurry. (It doesn't happen to small ones.) For example, this image renders in the game like this: Is there anyway to

I think you've got some sort of inferiority complex about GM. This is really an extreme retro-game-killing-video-bug :( Play SUPER SHRAPNEL on the site Visit my site at Baltirow creations Dec 18, 2007 11:59pm Hawk Industries 5728 posts yeah i sure And I've noticed a lot of Game Maker users just make quick half-assed games with hardly any gameplay value in it, then release it to the public and usually expect positive Seriously tempted to go back to SDL/OpenGL because of this.

There is no problem in using windowed mode.