error xp_attach_gl_context returned 2 Argillite Kentucky

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error xp_attach_gl_context returned 2 Argillite, Kentucky

When running ChIPS in batch mode through xvfb, multiple print_window calls to the same window may cause xvfb to crash. However, this linking is certainly not the source of your problems.It's not like that doesn't produce any output, but judging from the mangled names they're all Qt functions (OpenGL.framework is written Bertin <***@gmail.com>Sent: Monday, March 30, 2015 10:42 AMCc: Apple X11 Users' List; <***@qt-project.org>Subject: Re: [Development] [OS X/xcb] error: xp_attach_gl_context returned: 2 followed by hang during application exitOn Monday March 30 2015 The host applications will still be linked against {OpenGL,AGL}.framework, at least as long as I just build the xcb platform plugin as an alternative for a Qt install that uses Cocoa

Apple Store Mac iPod iPhone iPad iTunes Support Search Re: [OS X/xcb] error: xp_attach_gl_context returned: 2 followed by hang during application exit [Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: Agocs Laszlo 2015-03-30 08:15:09 UTC PermalinkRaw Message That has nothing to do with the platform plugins. Hopefully the libGL link is at least first. Bertin ) Prev by Date: Re: [OS X/xcb] error: xp_attach_gl_context returned: 2 followed by hang during application exit Next by Date: Re: [OS X/xcb] error: xp_attach_gl_context returned: 2 followed by hang

However, this linking is certainly not the source of your problems.It's not like that doesn't produce any output, but judging from the mangled names they're all Qt functions (OpenGL.framework is written However, quitting apparently requires closing the window through the window manager, and when I do that I get an error on the calling terminalerror: xp_attach_gl_context returned: 2the error is apparently printed Bertin 2015-03-30 09:25:36 UTC PermalinkRaw Message On Monday March 30 2015 08:54:48 Agocs Laszlo wrote:>The OpenGL libs (and potentially a number of other system libs) are not supposed to be runtime If the idea is that the user can load a different plugin in application X to have it render using a different platform, then yes, it has to do with the

That's what pulls in the standard GL frameworks for both the Qt libs and the app makefiles generated by qmake.I would argue that it depends on how the platform plugins are It's more that Qt5's platform plugin architecture apparently hasn't been conceived to support platforms that use/require different OpenGL libraries. This is do to a limitation of Xvfb. They will be ignored.

Therefore the OS X makespecs will continue to pull in the GL frameworks in the foreseeable future.I wasn't expecting anything else.But:FWIW, I think there might be interest in bringing X11/xcb support Bertin 2015-03-29 14:29:38 UTC René J.V. All rights reserved.

[email protected] Discussion: [OS X/xcb] error: xp_attach_gl_context returned: 2 followed by hang during application exit (too old to reply) René J.V. Bertin ) >Re: [OS X/xcb] error: xp_attach_gl_context returned: 2 followed by hang during application exit (From: René J.V.

The message can be ignored. print_image can only print to PNG and JPG files, and the page units must be in pixels. Eg: >> http://xquartz-dl.macosforge.org/SL/XQuartz-2.7.8_rc1.dSYMS.tar.bz2 > > That's good to know, thanks. > >> I suspect this is http://xquartz.macosforge.org/trac/ticket/420 > > That does seem relevant indeed. > >> No, it's almost certainly the Bertin 2015-03-29 14:29:38 UTC PermalinkRaw Message Hello,I know there is no official support for using the xcb platform plugin on OS X, but since it builds (without particular hurdles):The OpenGL examples

The exception is Windows, where Qt 5.4 introduced fully dynamic resolving for WGL/EGL/GL/GLES in the platform plugin. The host applications will still be linked against {OpenGL,AGL}.framework, at least as long as I just build the xcb platform plugin as an alternative for a Qt install that uses Cocoa I haven't checked, but I have a hunch that I'd have to build all of Qt like that.In the meantime, it does seem that things work well enough with the approach The host applications will still be linked against {OpenGL,AGL}.framework, at least as long as I just build the xcb platform plugin as an alternative for a Qt install that uses Cocoa

René J.V. mkspecs/common/mac.conf. You will want to introduce your own makespecs, or at least start customizing the standard Mac one. Where could I look for relevant code paths that are not identical on OS X and Unix/X11/xcb ?FWIW, the "host" Qt install is built normally for OS X; the xcb plugin

Bugs fixed in CIAO 4.4 The following is a list of bugs that were fixed in the CIAO 4.4 software release. mkspecs/common/mac.conf. mkspecs/common/mac.conf. René J.V.

See e.g. Bertin 2015-03-29 22:03:31 UTC Agocs Laszlo 2015-03-30 08:15:09 UTC René J.V. Bertin 2015-03-29 21:02:41 UTC René J.V. Such an approach shouldn't be (too) platform-dependent, and thus relatively straightforward to bring to other platforms, no?>Other platforms may get similar features in the future, but OS X is unlikely to

Most of the gl* function calls in the mesa libGL just forward on to OpenGL.framework, but there are a few that don't. > > I can try (once more) to see Using greek fonts and other symbols When using greek fonts and other symbols, fonts must be exported in order to see the correct font in the postscript and PDF outputs. The lines do not appear when the visualizations are printed out. The examples are built normally.Thanks,R.

Mac OS X Only PDF files viewed in Preview will not use the correct font for labels CMYK PDF files viewed in Preview do not display the correct opacity Error messages Bertin 2015-03-30 09:25:36 UTC about - legalese Loading... You will want to introduce your own makespecs, or at least start customizing the standard Mac one. More or less like what GLEW does to encapsulate OpenGL (or was that another project, it's been a while I manhandled OpenGL...)?

Most of the gl* function calls in the mesa libGL just forward on to OpenGL.framework, but there are a few that don't.I can try (once more) to see if it changes However, this linking is certainly not the source of your problems. > But that would just be the xcb plugin. If the idea is that the user can load a different plugin in application X to have it render using a different platform, then yes, it has to do with the