fatal error glsl 1.20 not available Kanawha Iowa

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fatal error glsl 1.20 not available Kanawha, Iowa

By mpiol in forum iPhone Hardware and Accessories Replies: 0 Last Post: 05-19-2008, 09:52 PM Fatal hardware error By tangoz in forum Apple Desktops Replies: 8 Last Post: 09-20-2006, 11:45 PM Just a guess, but your drivers (or graphics card, if the drivers are up to date) might not support that. i mean i can almost buy a fukn new pc for that money. (got my connections) greetz #9 tac3, Jan 9, 2010 ElDiabloConCaca uix_expand uix_collapse U.S.D.A. It seems my system requirements are ok.

asked 1 year ago viewed 209 times active 1 year ago Related 4Which OpenGL version is most stable and currently used?16Which version of OpenGL to use?1Compiling OpenGL shaders causes syntax errors4OpenGL Eclipse_Mac12-03-2008, 11:15 AMThat 'acting funny download' is fine, some servers stream that way. Does anyone else have this problem? I might be using the incorrect preprocessor, or an outdated version, or I don't know.

Well, I bought a new graphics card and my power supply isn't enough for it so I have to buy one of them. Fokker12-06-2008, 02:14 AMI had this exact same problem, but then i went to /Fokker/Library/Logs/CrashReporter/ and opened the file called Savage2.crash.log which showed the following: Library not loaded: /usr/X11R6/lib/libfreetype.6.dylib Referenced from: /Applications/Savage Digital Diversity Can two integer polynomials touch in an irrational point? Devilnumber212-03-2008, 02:09 AMThanks a bunch for the quick reply!

That's the problem. I checked my laptop using systemrequirementslab and it said I was more than qualified to run Amnesia, so I'm confused. (very computer naive here) How can I help you help me? That is a big bag of misinformation. SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); share|improve this answer edited Dec 4 '14 at 16:40 answered Dec 4 '14 at 13:51 ratchet freak 32.8k32874 Ok, so I confirmed the

Anyways i installed it and when i tried to run it my screen would blink then i would get a popup window saying "Savage 2 - Fatal Error GLSL 1.20 not I have the GMA x3100 card so it seems I wont be able to play this game. It will open up in my Dock, then simply quit and give me the "unexpectedly quit" error window. I also have the GMA X3100 and I don't see the point of Savage not supporting these other than to just upset people.

Number of mono sources: 32 Streaming setup: 2 Buffers x 524288 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Exiting Gui That screenshot looks like something that is generally a driver-related issue. `YenDi_12-09-2008, 02:31 AM`YenDi_, does adjusting the shader settings (or other video settings) make a difference? Even those iMac models with replaceable cards don't have upgrade options available, so upgrading the video in most Macs is impractical, at best, and certainly not easier than on a PC Missing attachments!

So I downloaded Savage onto dad's faster and newer imac and it still has the same problem :frown: S2Slacker12-09-2008, 04:23 AMWell I put all the video settings to low, then medium, I will disagree with ElDiableConCaca on video card upgrades. Again with the MacPro tower, some video upgrades are available, and simple to do. So, yes, HON does not support integrated video on a Mac #19 DeltaMac, Feb 6, 2010 (You must log in or sign up to post here.) Show Ignored Content Share

I believe I do Oh well worst case scenario I can just play it on my desktop without the portability. Generic Software on Speakers (High Definition Audio Device) Trying to open device 'Generic Software on Speakers (PolderbitS Audio Driver)'... Luc77712-12-2008, 09:57 PMno way =( so even if i get to download 1.7.2.1 it will for sure not work? ? Check log file for more information. 04-12-2011 02:59 AM andrewshooter Junior Member Posts: 2 Joined: Apr 2011 Reputation: 0 Post: #49 RE: Fatal Error Renderer 0...

How do I help minimize interruptions during group meetings as a student? Register Help Remember Me? Developing web applications for long lifespan (20+ years) What does a well diversified self-managed investment portfolio look like? S2Slacker12-08-2008, 10:15 PM`YenDi_, does adjusting the shader settings (or other video settings) make a difference?

also: the game needs new openGL to be what it is.. In case the minimum requirements linked to on the download page, the mimumum video requirements are: OS X 10.4: Geforce 8600, Radeon HD 2400 or higher OS X 10.5: Geforce 7300, I need help as well. Any replies on how to fix this issue or install to a mac computer is appreciated.

It basically looks like the sword is swinging. glDetachShader(_programID, _vertexShaderID); glDetachShader(_programID, _fragmentShaderID); glDeleteShader(_vertexShaderID); glDeleteShader(_fragmentShaderID); } void GLSLProgram::use(){ glUseProgram(_programID); for (int i = 0; i < _numAttributes; i++) { glEnableVertexAttribArray(i); } } void GLSLProgram::unuse(){ glUseProgram(0); for (int i = 0; Browse other questions tagged c++ xcode opengl or ask your own question. May be worth stating the download size on the download page? `YenDi_12-04-2008, 06:09 PMSame problem, when I download it it says ?MB (so I had no idea how big it was)

I'll update u guys with further problems to help make it better! Also see more information at this thread on HoN Beta Forums (http://forums.heroesofnewerth.com/showthread.php?t=7900). Check log file for more information. 04-13-2011 12:29 AM jens Frictional Games Posts: 4,095 Joined: Apr 2006 Reputation: 200 Post: #50 RE: Fatal Error Renderer 0... If you have the Intel Graphics too, you could try running Ubuntu 9.04 and get the newer Intel driver per the "bleeding edge" instructions at this link (http://ubuntuforums.org/showthread.php?t=1130582&highlight=1525+intel+graphics).

It won't work on a PPC mac. The game run and I'm playing it with no problem.... Shannon_VanWagnerAugust 6th, 2009, 04:41 PMWe're working this same problem on the Dell Inspiron 1525(notebook) with Intel Corporation Mobile GM965/GL960 Integrated Graphics. glDeleteShader(_vertexShaderID); glDeleteShader(_fragmentShaderID); std::printf("%s/n", &(errorLog[0])); fatalError("Shaders failed to link"); //In this simple program, we'll just leave } //Always detach shaders after a successful link.

I dont think my specs are needed but wth: 'White Macbook 2.1 GHz Intel Core 2 Duo running Mac OS X 10.5.4 with a GMA X3100 thanks in advance! more hot questions question feed lang-cpp about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation