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frame buffer error Rising Fawn, Georgia

Processing 2 and image performing a... I tried removing OptiFine, and switching OpenGL settings between fast and fancy, that didn't fix it. JimPlaxco commented Aug 4, 2013 I am going to go ahead and close this issue as it has been resolved. The 3x3 Hexa Prime Square Puzzle Make all the statements true What happens when 2 Blade Barriers intersect?

What could have changed? Does the suffix "-ria" in Spanish always mean "a place that sells?" Can Communism become a stable economic strategy? kiwa, Nov 20, 2014 #4 aidoninja Master of Hollowworld Errr, take optifine out or wate for the next patch :/ not really much else as far as I know aidoninja, Nov Added effects?

Although I do have rei's minimap and nuclear control problems aswell, maybe this is making it worse. Click here to read. I purged all caches and memory....just in case. You signed out in another tab or window.

Why can't I do ls -a 1>&-? coxsj commented Jul 20, 2013 Thanks for the note boubpopsyteam. For information on the New Spawn - please Click Here Cookies 5 Year Anniversary Server Events Prestige Guide Newsletter Lore Released New Spawn Information [Fix] GL Error/@ Post Render/1286: Invalid framebuffer I know that's a sizeable comp....but I thought AE could handle that no prob....and it DID a couple days ago.

Frame Blending? On that basis, the problem resolution that was linked to -- GEFORCE forums at: -- does not apply here. more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed Fortunately I had created a restore point before attempting the upgrade.

Terms Privacy Security Status Help You can't perform that action at this time. By going into the NVIDIA control panel found in the Control Panel, I was able to set the NVIDIA adapter as the global default for all programs. What could have changed?" What were the nature of these revisions? here is the exact output: libEGL warning: DRI2: failed to authenticate Framebuffer error (incomplete attachment), rendering will probably not work as expected OpenGL error 1280 at bot beginDraw(): invalid enumerant #

Bottom line: using the most current drivers available from the NVIDIA web site (the drivers on the Dell web site are seriously out of date) I no longer get the openGL But the GL_FRAMEBUFFER_UNDEFINED or GL_FRAMEBUFFER_UNDEFINED_EXT is undefined so I don't know if that is the return value. Reload to refresh your session. Click here to see what was included.

Rollback Post to Revision RollBack #2 Jan 30, 2015 ZeraJott ZeraJott View User Profile View Posts Send Message Out of the Water Location: Virginia Join Date: 11/5/2012 Posts: 45 Member Details I could understand if it might be parts that I added more layers to that were crapping out. The most current error message was "Could not create a 6000 x 3400 frame buffer error message". coxsj commented Jul 20, 2013 Potentially, no solution noted for #1983 as of yet.

HogoShi_Kitsune Legend of Altera Character Name: Elfa Hansdotter Alt Name: James Fairborne, Sauran Khovr, Thyra, V Race: Halfling In-game Town/City: Falandraal House: Hansdotter Attention all! Rollback Post to Revision RollBack #6 Mar 30, 2015 ArtistChibi ArtistChibi View User Profile View Posts Send Message Tree Puncher Join Date: 12/26/2013 Posts: 25 Minecraft: ArtistChibi Member Details I get GL error- 1286: invalid framebuffer operation. (Note: that is not the actual format in the log)Click to expand... The magnitude of taking discrete cosine transform of an image two times is similar to the original Did Sputnik 1 have attitude control?

The question that leaps to mind is why is Dell failing to keep the drivers it distributes for its laptops up to date. I'm using optifine without ressource pack and i'm on my private server. Logged Print Pages: [1] Go Up « previous next » Minecraft Forge Forums » Minecraft Forge » Support & Bug Reports (Moderators: diesieben07, GotoLink, larsgerrits, TheGreyGhost, sequituri) » OpenGL Error: 1286 Last edited: Aug 24, 2014 HogoShi_Kitsune, Aug 24, 2014 #1 Like x 2 kiwa Villager so i get the "1286: Invalid framebuffer operation" error when launching ftb 1.7 modpacks so there

Last edited: Nov 20, 2014 kiwa, Nov 20, 2014 #2 aidoninja Master of Hollowworld [quot="kiwa, post: 504238, member: 15460"]so i get the "1286: Invalid framebuffer operation" error when launching ftb 1.7 When you post in here the assumption is that you have NO MODS installed. Processing Foundation member codeanticode commented Aug 20, 2013 Processing 2.0.2+ includes the latest stable JOGL release (2.0.2), so this should solve this kind of issues, together with keeping the video card current community chat Stack Overflow Meta Stack Overflow your communities Sign up or log in to customize your list.

System: Windows 7 64 bit Processing: 2.0 REV 0218 - 3 June 2013 OpenGL version 3.0 Video Card: NVIDIA® GeForce GT 555M 3GB graphics with Optimus edit Installed graphics driver is Already have an account? boubpopsyteam referenced this issue Jul 20, 2013 Closed Framebuffer error (unknown error), rendering will probably not work as expected #1986 boubpopsyteam commented Jul 20, 2013 Can you try to upgrade to Read it here.

Now, here is my code: Cell[][] Cells = new Cell[50][50]; byte Direction = 1; byte Times = 1; int oldwidth = 500; int oldheight = 500; void setup() { size(oldwidth, oldheight, I am using processing 2.0b7, please help and let me know if you need more info. The time now is 04:44 PM. Are independent variables really independent?

Since the creation of this thread, new versions of OptiFine have been released. boubpopsyteam commented Jul 20, 2013 Please take a look there: #1986 (comment) JimPlaxco commented Jul 21, 2013 Update: I did find and download the "real" latest GEFORCE drivers (dated July JimPlaxco commented Aug 4, 2013 Dimkir - on Windows 7 with the Intel HD and NVIDIA installed that gives me a choice of renderers. I did not test to see if the Intel HD option would have worked.