flash error 1090 migration issue Occidental California

Address 133 Pinewood Ct, Cotati, CA 94931
Phone (707) 794-9870
Website Link

flash error 1090 migration issue Occidental, California

The error message is actually telling you something useful. I understood the AS 2.0 way of doing this, but couldn't get it to work with my new version of Flash (CS4). Reply andkrup Says: April 4, 2013 at 5:38 pm sure thing Reply Leave a Reply Cancel reply Enter your comment here... Enjoy an ad free experience by logging in.

thanks for comment. –aaaidan Apr 6 '10 at 3:29 add a comment| up vote 1 down vote You can filter out these warnings using Flash Builder's problems filtering capability: open problems That's too general. He claims, that this is “a lot more entertaining than you might think,” but we’re skeptical. There you can add arguments to the compiler.

You must first register this handler for the event using addEventListener ( 'enterFrame', callback_handler). Today's Posts FAQ Rules Guidelines Search Advanced Search Forum :: Client side development Flash & ActionScript Problems with onRollOver in ActionScript 3.0 If this is your first visit, be sure to In actionscript 3 Flash CS assumes that you're struggling with migration issues if the compiler encounters a function that is named similar to the actionscript 2 eventhandlers. addEventListener ( KeyboardEvent.KEY_DOWN, onKeyDown ); Reply With Quote May 24th, 2009,08:45 AM #3 Thunder_one View Profile View Forum Posts 4 posts Registered User Yeah I think I am..

Forum Today's Posts FAQ Calendar Forum Actions Mark Forums Read Quick Links View Forum Leaders What's New? Re: Warning 1090 in AS3...? Also, don't forget to type your variables. Powered by vBulletin Version 4.2.2 Copyright © 2016 vBulletin Solutions, Inc.

Register Help Remember Me? Re: Warning 1090 in AS3...? Top 1. Re: Warning 1090 in AS3...?

Thanks again! I think I'll stick to ActionScript 2.0 ... HP3000-L: Store command Error (CIERR 1090) 11. Are RingCT signatures malleable?

The conventional naming pattern in AS3 (not a rule and certainly not a syntax/compiler requirement) is to name your event handler as "eventTypeHandler", ex "rollOverHandler" or "keyDownHander". __________________ Aaron Beall | I understand the purpose of the warnings, but they aren't useful for me. Would it solve the issue? Results 1 to 6 of 6 Thread: Problems with onRollOver in ActionScript 3.0 Thread Tools Show Printable Version Email this Page… Subscribe to this Thread… Rate This Thread Current Rating Excellent

Now I know the error of my ways. NewbieScriptor Jun 15, 2012 4:47 PM (in response to esdebon) This is what I have...shinyButton.addEventListener(MouseEvent.MOUSE_OVER,overMouse);function overMouse(e:MouseEvent):void{ this.glitter.play();} Like Show 0 Likes(0) Actions 8. Make use of design patterns and object-oriented programming techniques to build robust games. Many thanks for such a quick and comprehensive response.

How to prevent Beamer from repeatedly expanding macros in \frametitle when frame-breaking Largest number of eɪ sounds in a word What's the most recent specific historical element that is common between Is this your first visit? To start viewing messages, select the forum that you want to visit from the selection below. Technically you don't have to, but why wouldn't you want to catch type errors early?

Obviously it doesn't always work that great :) share|improve this answer edited Oct 30 '12 at 21:27 KatieK 7,985114974 answered Apr 10 '10 at 2:00 George Profenza 31.6k984150 Man. Flex/AIR) Flash 8 and older Online Video General Help Scripting & Backend HTML/CSS/Javascript Application Design and Architecture Games Sounds and Music Standalone & Applications 3D Macintosh XML Math and Physics Design Results 1 to 2 of 2 Thread: Help with onEnterFrame Tweet Thread Tools Show Printable Version Email this Page… Subscribe to this Thread… Display Linear Mode Switch to Hybrid Mode Switch If you want to create an event handler called onMouseDown, try something like private function onMouseDown(e:MouseEvent) : void { // statements } share|improve this answer answered Mar 31 '10 at 0:30

All rights reserved. NewbieScriptor Jun 15, 2012 6:22 PM (in response to NewbieScriptor) *is undefined Like Show 0 Likes(0) Actions 10. Do I need to call a new Sprite() for each new button? Find More Posts by henke37 06-11-2014, 05:40 PM #4 abeall Senior Member Join Date: Feb 2006 Location: Washington, DC Posts: 2,812 The Flex Coding Conventions suggests the "eventTypeHandler" pattern,

if it is inside, change your scoping:shinyButton.addEventListener(MouseEvent.MOUSE_OVER,overMouse);function overMouse(e:MouseEvent):void{ e.target.glitter.play();}//---and then brush up on your mouse events in as3 here:http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/events/MouseEvent .html 1 person found this helpful Like Show 0 Likes(0) Actions 11. NewbieScriptor Jun 15, 2012 4:30 PM (in response to esdebon) Now it says that the term "overMouse()" is undefined. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Re: Warning 1090 in AS3...?

Powered by vBulletinCopyright ©2000 - 2016, Jelsoft Enterprises Ltd.

Developer Forum Board index FLASH Countdown Timer Help -- Warning 1090: Migration Issue Countdown Timer Help -- Warning 1090: Migration Issue Posts 19,291 Thanks 2 Thanked 1,043 Times in 1,019 Posts You could either A) select Actionscript 2.0 as your new document to begin with where the tutorial will work or B) In it, you'll get: The week's top questions and answers Important community announcements Questions that need answers see an example newsletter By subscribing, you agree to the privacy policy and terms Not the answer you're looking for?

esdebon Jun 15, 2012 4:27 PM (in response to NewbieScriptor) your code is AS2the correct code in AS3 is:shinyButton.addEventListener(MouseEvent.MOUSE_OVER,overMouse);function overMouse(e:MouseEvent):void{ this.glitter.play();} 1 person found this helpful Like Show 0 Likes(0) Actions I tried adding Code: addEventListener ('mouseOver', callback_handler) as the first line of the script (and ditto for onRollOut) substituting onRollOver/Out for callback_handler and it executed OK, but just cycles through the iFlashAppsToo Jun 17, 2012 1:53 PM (in response to NewbieScriptor) where is glitter in relationship to shinyButton?